# How to integrate RAWG Video Games Database MCP with Vercel AI SDK v6

```json
{
  "title": "How to integrate RAWG Video Games Database MCP with Vercel AI SDK v6",
  "toolkit": "RAWG Video Games Database",
  "toolkit_slug": "rawg_video_games_database",
  "framework": "Vercel AI SDK",
  "framework_slug": "ai-sdk",
  "url": "https://composio.dev/toolkits/rawg_video_games_database/framework/ai-sdk",
  "markdown_url": "https://composio.dev/toolkits/rawg_video_games_database/framework/ai-sdk.md",
  "updated_at": "2026-03-29T06:47:17.350Z"
}
```

## Introduction

This guide walks you through connecting RAWG Video Games Database to Vercel AI SDK v6 using the Composio tool router. By the end, you'll have a working RAWG Video Games Database agent that can find top-rated rpg games released in 2023, list upcoming indie games for switch, get detailed info for elden ring through natural language commands.
This guide will help you understand how to give your Vercel AI SDK agent real control over a RAWG Video Games Database account through Composio's RAWG Video Games Database MCP server.
Before we dive in, let's take a quick look at the key ideas and tools involved.

## Also integrate RAWG Video Games Database with

- [OpenAI Agents SDK](https://composio.dev/toolkits/rawg_video_games_database/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/rawg_video_games_database/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/rawg_video_games_database/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/rawg_video_games_database/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/rawg_video_games_database/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/rawg_video_games_database/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/rawg_video_games_database/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/rawg_video_games_database/framework/cli)
- [Google ADK](https://composio.dev/toolkits/rawg_video_games_database/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/rawg_video_games_database/framework/langchain)
- [Mastra AI](https://composio.dev/toolkits/rawg_video_games_database/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/rawg_video_games_database/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/rawg_video_games_database/framework/crew-ai)

## TL;DR

Here's what you'll learn:
- How to set up and configure a Vercel AI SDK agent with RAWG Video Games Database integration
- Using Composio's Tool Router to dynamically load and access RAWG Video Games Database tools
- Creating an MCP client connection using HTTP transport
- Building an interactive CLI chat interface with conversation history management
- Handling tool calls and results within the Vercel AI SDK framework

## What is Vercel AI SDK?

The Vercel AI SDK is a TypeScript library for building AI-powered applications. It provides tools for creating agents that can use external services and maintain conversation state.
Key features include:
- streamText: Core function for streaming responses with real-time tool support
- MCP Client: Built-in support for Model Context Protocol via @ai-sdk/mcp
- Step Counting: Control multi-step tool execution with stopWhen: stepCountIs()
- OpenAI Provider: Native integration with OpenAI models

## What is the RAWG Video Games Database MCP server, and what's possible with it?

The RAWG Video Games Database MCP server is an implementation of the Model Context Protocol that connects your AI agent and assistants like Claude, Cursor, etc directly to your RAWG Video Games Database account. It provides structured and secure access so your agent can perform RAWG Video Games Database operations on your behalf.

## Supported Tools

| Tool slug | Name | Description |
|---|---|---|
| `RAWG_VIDEO_GAMES_DATABASE_CREATOR_ROLES_LIST` | Get Creator Roles List | Tool to get a list of creator positions (jobs) in the gaming industry. Use when you need to browse available creator roles or positions. |
| `RAWG_VIDEO_GAMES_DATABASE_CREATORS_LIST` | List Game Creators | Tool to get a list of game creators from the RAWG database. Use when you need to browse available creators or find specific game developers, designers, or other gaming industry professionals. Supports pagination via page and page_size parameters. |
| `RAWG_VIDEO_GAMES_DATABASE_CREATORS_READ` | Get Creator Details | Tool to get details of a specific creator. Use when you need detailed information about a game creator or person from the RAWG database. |
| `RAWG_VIDEO_GAMES_DATABASE_DEVELOPERS_LIST` | List Game Developers | Tool to get a list of game developers from the RAWG database. Use when you need to browse game developers or filter games by developer. Supports pagination via page and page_size parameters. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_DEVELOPER_DETAILS` | Get Developer Details | Tool to get details of a specific developer from the RAWG database. Use when you need to retrieve information about a game developer by their unique ID. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_ACHIEVEMENTS` | Get Game Achievements | Tool to get a list of achievements for a specific game. Use when you need to retrieve game achievements with names, descriptions, images, and completion percentages. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_ADDITIONS_LIST` | Get Game Additions List | Tool to get a list of DLCs, GOTY editions, companion apps, and other additions for a game. Use when you need to find downloadable content or special editions for a specific game. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_DEVELOPMENT_TEAM_LIST` | Get Game Development Team List | Tool to get a list of individual creators from the development team of a specific game. Use when you need to find out who worked on developing a particular game. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_SERIES_LIST` | Get Game Series List | Tool to get a list of games that are part of the same series. Use when you need to find all games in a franchise or series related to a specific game. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_GAMES` | List Games | Tool to get a list of games from RAWG database. Use when you need to browse, search, or filter games with extensive options including platforms, genres, release dates, ratings, and more. Supports pagination and custom ordering. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_TRAILERS` | Get Game Trailers | Tool to get a list of game trailers and gameplay clips from the RAWG database. Use when you need to retrieve video content for a specific game including preview thumbnails and video URLs at different quality levels. Note that not all games have associated trailer data. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_PARENT_GAMES_LIST` | Get Parent Games List | Tool to get a list of parent games for DLCs and editions. Use when you need to identify the main or base game for a DLC, expansion, or special edition. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_DETAILS` | Get Game Details | Tool to get comprehensive details of a specific game. Use when you need detailed information about a game including ratings, platforms, descriptions, and metadata. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_REDDIT_POSTS` | Get Game Reddit Posts | Tool to get a list of most recent posts from a game's subreddit. Use when you need to retrieve Reddit discussions, community posts, and social media content related to a specific game. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_SCREENSHOTS` | Get Game Screenshots | Tool to get screenshots for a specific game from the RAWG database. Use when you need to retrieve game screenshots with image URLs, dimensions, and visibility status. Supports pagination and custom ordering. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GAME_STORE_LINKS` | Get Game Store Links | Tool to get links to stores that sell a specific game. Use when you need to find where to purchase a game from digital storefronts. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_VIDEO_GAME_GENRES` | List Video Game Genres | Tool to get a list of video game genres from RAWG database. Use when you need to browse available genres or filter games by genre. Supports pagination and custom ordering. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_GENRE_DETAILS` | Get Genre Details | Tool to get details of a specific video game genre. Use when you need information about a particular genre including its name, description, and game count. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_VIDEO_GAME_PLATFORMS` | List Video Game Platforms | Tool to get a list of video game platforms from RAWG database. Use when you need to browse available gaming platforms from PC to mobile. Supports pagination and custom ordering. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_PARENT_PLATFORMS` | List Parent Platforms | Tool to get a list of parent platforms from RAWG database. Use when you need to browse platform families like PlayStation, Xbox, or PC that group related gaming platforms together. For instance, PlayStation groups PS1, PS2, PS3, PS4, and PS5. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_PLATFORM_DETAILS` | Get Platform Details | Tool to get details of a specific gaming platform from the RAWG database. Use when you need information about a particular platform including its name, launch year, and game count. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_VIDEO_GAME_PUBLISHERS` | List Video Game Publishers | Tool to get a list of video game publishers from the RAWG database. Use when you need to browse game publishers or filter games by publisher. Supports pagination via page and page_size parameters. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_PUBLISHER_DETAILS` | Get Publisher Details | Tool to get details of a specific publisher from the RAWG database. Use when you need to retrieve information about a game publisher by their unique ID. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_VIDEO_GAME_STORES` | List Video Game Stores | Tool to get a list of video game storefronts. Use when you need to browse digital distribution services where games can be purchased. Supports pagination and ordering options. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_STORE_DETAILS` | Get Store Details | Tool to get details of a specific video game store. Use when you need information about a particular storefront including its name, domain, and game count. |
| `RAWG_VIDEO_GAMES_DATABASE_LIST_TAGS` | List Tags | Tool to get a list of tags from the RAWG database. Use when you need to browse tags that categorize games by specific characteristics. Supports pagination via page and page_size parameters. |
| `RAWG_VIDEO_GAMES_DATABASE_GET_TAG_DETAILS` | Get Tag Details | Tool to get details of a specific tag from the RAWG database. Use when you need detailed information about a particular tag including its name, games count, and description. |

## Supported Triggers

None listed.

## Creating MCP Server - Stand-alone vs Composio SDK

The RAWG Video Games Database MCP server is an implementation of the Model Context Protocol that connects your AI agent to RAWG Video Games Database. It provides structured and secure access so your agent can perform RAWG Video Games Database operations on your behalf through a secure, permission-based interface.
With Composio's managed implementation, you don't have to create your own developer app. For production, if you're building an end product, we recommend using your own credentials. The managed server helps you prototype fast and go from 0-1 faster.

## Step-by-step Guide

### 1. Prerequisites

Before you begin, make sure you have:
- Node.js and npm installed
- A Composio account with API key
- An OpenAI API key

### 1. Getting API Keys for OpenAI and Composio

OpenAI API Key
- Go to the [OpenAI dashboard](https://platform.openai.com/settings/organization/api-keys) and create an API key. You'll need credits to use the models, or you can connect to another model provider.
- Keep the API key safe.
Composio API Key
- Log in to the [Composio dashboard](https://dashboard.composio.dev?utm_source=toolkits&utm_medium=framework_docs).
- Navigate to your API settings and generate a new API key.
- Store this key securely as you'll need it for authentication.

### 2. Install required dependencies

First, install the necessary packages for your project.
What you're installing:
- @ai-sdk/openai: Vercel AI SDK's OpenAI provider
- @ai-sdk/mcp: MCP client for Vercel AI SDK
- @composio/core: Composio SDK for tool integration
- ai: Core Vercel AI SDK
- dotenv: Environment variable management
```bash
npm install @ai-sdk/openai @ai-sdk/mcp @composio/core ai dotenv
```

### 3. Set up environment variables

Create a .env file in your project root.
What's needed:
- OPENAI_API_KEY: Your OpenAI API key for GPT model access
- COMPOSIO_API_KEY: Your Composio API key for tool access
- COMPOSIO_USER_ID: A unique identifier for the user session
```bash
OPENAI_API_KEY=your_openai_api_key_here
COMPOSIO_API_KEY=your_composio_api_key_here
COMPOSIO_USER_ID=your_user_id_here
```

### 4. Import required modules and validate environment

What's happening:
- We're importing all necessary libraries including Vercel AI SDK's OpenAI provider and Composio
- The dotenv/config import automatically loads environment variables
- The MCP client import enables connection to Composio's tool server
```typescript
import "dotenv/config";
import { openai } from "@ai-sdk/openai";
import { Composio } from "@composio/core";
import * as readline from "readline";
import { streamText, type ModelMessage, stepCountIs } from "ai";
import { createMCPClient } from "@ai-sdk/mcp";

const composioAPIKey = process.env.COMPOSIO_API_KEY;
const composioUserID = process.env.COMPOSIO_USER_ID;

if (!process.env.OPENAI_API_KEY) throw new Error("OPENAI_API_KEY is not set");
if (!composioAPIKey) throw new Error("COMPOSIO_API_KEY is not set");
if (!composioUserID) throw new Error("COMPOSIO_USER_ID is not set");

const composio = new Composio({
  apiKey: composioAPIKey,
});
```

### 5. Create Tool Router session and initialize MCP client

What's happening:
- We're creating a Tool Router session that gives your agent access to RAWG Video Games Database tools
- The create method takes the user ID and specifies which toolkits should be available
- The returned mcp object contains the URL and authentication headers needed to connect to the MCP server
- This session provides access to all RAWG Video Games Database-related tools through the MCP protocol
```typescript
async function main() {
  // Create a tool router session for the user
  const session = await composio.create(composioUserID!, {
    toolkits: ["rawg_video_games_database"],
  });

  const mcpUrl = session.mcp.url;
```

### 6. Connect to MCP server and retrieve tools

What's happening:
- We're creating an MCP client that connects to our Composio Tool Router session via HTTP
- The mcp.url provides the endpoint, and mcp.headers contains authentication credentials
- The type: "http" is important - Composio requires HTTP transport
- tools() retrieves all available RAWG Video Games Database tools that the agent can use
```typescript
const mcpClient = await createMCPClient({
  transport: {
    type: "http",
    url: mcpUrl,
    headers: session.mcp.headers, // Authentication headers for the Composio MCP server
  },
});

const tools = await mcpClient.tools();
```

### 7. Initialize conversation and CLI interface

What's happening:
- We initialize an empty messages array to maintain conversation history
- A readline interface is created to accept user input from the command line
- Instructions are displayed to guide the user on how to interact with the agent
```typescript
let messages: ModelMessage[] = [];

console.log("Chat started! Type 'exit' or 'quit' to end the conversation.\n");
console.log(
  "Ask any questions related to rawg_video_games_database, like summarize my last 5 emails, send an email, etc... :)))\n",
);

const rl = readline.createInterface({
  input: process.stdin,
  output: process.stdout,
  prompt: "> ",
});

rl.prompt();
```

### 8. Handle user input and stream responses with real-time tool feedback

What's happening:
- We use streamText instead of generateText to stream responses in real-time
- toolChoice: "auto" allows the model to decide when to use RAWG Video Games Database tools
- stopWhen: stepCountIs(10) allows up to 10 steps for complex multi-tool operations
- onStepFinish callback displays which tools are being used in real-time
- We iterate through the text stream to create a typewriter effect as the agent responds
- The complete response is added to conversation history to maintain context
- Errors are caught and displayed with helpful retry suggestions
```typescript
rl.on("line", async (userInput: string) => {
  const trimmedInput = userInput.trim();

  if (["exit", "quit", "bye"].includes(trimmedInput.toLowerCase())) {
    console.log("\nGoodbye!");
    rl.close();
    process.exit(0);
  }

  if (!trimmedInput) {
    rl.prompt();
    return;
  }

  messages.push({ role: "user", content: trimmedInput });
  console.log("\nAgent is thinking...\n");

  try {
    const stream = streamText({
      model: openai("gpt-5"),
      messages,
      tools,
      toolChoice: "auto",
      stopWhen: stepCountIs(10),
      onStepFinish: (step) => {
        for (const toolCall of step.toolCalls) {
          console.log(`[Using tool: ${toolCall.toolName}]`);
          }
          if (step.toolCalls.length > 0) {
            console.log(""); // Add space after tool calls
          }
        },
      });

      for await (const chunk of stream.textStream) {
        process.stdout.write(chunk);
      }

      console.log("\n\n---\n");

      // Get final result for message history
      const response = await stream.response;
      if (response?.messages?.length) {
        messages.push(...response.messages);
      }
    } catch (error) {
      console.error("\nAn error occurred while talking to the agent:");
      console.error(error);
      console.log(
        "\nYou can try again or restart the app if it keeps happening.\n",
      );
    } finally {
      rl.prompt();
    }
  });

  rl.on("close", async () => {
    await mcpClient.close();
    console.log("\n👋 Session ended.");
    process.exit(0);
  });
}

main().catch((err) => {
  console.error("Fatal error:", err);
  process.exit(1);
});
```

## Complete Code

```typescript
import "dotenv/config";
import { openai } from "@ai-sdk/openai";
import { Composio } from "@composio/core";
import * as readline from "readline";
import { streamText, type ModelMessage, stepCountIs } from "ai";
import { createMCPClient } from "@ai-sdk/mcp";

const composioAPIKey = process.env.COMPOSIO_API_KEY;
const composioUserID = process.env.COMPOSIO_USER_ID;

if (!process.env.OPENAI_API_KEY) throw new Error("OPENAI_API_KEY is not set");
if (!composioAPIKey) throw new Error("COMPOSIO_API_KEY is not set");
if (!composioUserID) throw new Error("COMPOSIO_USER_ID is not set");

const composio = new Composio({
  apiKey: composioAPIKey,
});

async function main() {
  // Create a tool router session for the user
  const session = await composio.create(composioUserID!, {
    toolkits: ["rawg_video_games_database"],
  });

  const mcpUrl = session.mcp.url;

  const mcpClient = await createMCPClient({
    transport: {
      type: "http",
      url: mcpUrl,
      headers: session.mcp.headers, // Authentication headers for the Composio MCP server
    },
  });

  const tools = await mcpClient.tools();

  let messages: ModelMessage[] = [];

  console.log("Chat started! Type 'exit' or 'quit' to end the conversation.\n");
  console.log(
    "Ask any questions related to rawg_video_games_database, like summarize my last 5 emails, send an email, etc... :)))\n",
  );

  const rl = readline.createInterface({
    input: process.stdin,
    output: process.stdout,
    prompt: "> ",
  });

  rl.prompt();

  rl.on("line", async (userInput: string) => {
    const trimmedInput = userInput.trim();

    if (["exit", "quit", "bye"].includes(trimmedInput.toLowerCase())) {
      console.log("\nGoodbye!");
      rl.close();
      process.exit(0);
    }

    if (!trimmedInput) {
      rl.prompt();
      return;
    }

    messages.push({ role: "user", content: trimmedInput });
    console.log("\nAgent is thinking...\n");

    try {
      const stream = streamText({
        model: openai("gpt-5"),
        messages,
        tools,
        toolChoice: "auto",
        stopWhen: stepCountIs(10),
        onStepFinish: (step) => {
          for (const toolCall of step.toolCalls) {
            console.log(`[Using tool: ${toolCall.toolName}]`);
          }
          if (step.toolCalls.length > 0) {
            console.log(""); // Add space after tool calls
          }
        },
      });

      for await (const chunk of stream.textStream) {
        process.stdout.write(chunk);
      }

      console.log("\n\n---\n");

      // Get final result for message history
      const response = await stream.response;
      if (response?.messages?.length) {
        messages.push(...response.messages);
      }
    } catch (error) {
      console.error("\nAn error occurred while talking to the agent:");
      console.error(error);
      console.log(
        "\nYou can try again or restart the app if it keeps happening.\n",
      );
    } finally {
      rl.prompt();
    }
  });

  rl.on("close", async () => {
    await mcpClient.close();
    console.log("\n👋 Session ended.");
    process.exit(0);
  });
}

main().catch((err) => {
  console.error("Fatal error:", err);
  process.exit(1);
});
```

## Conclusion

You've successfully built a RAWG Video Games Database agent using the Vercel AI SDK with streaming capabilities! This implementation provides a powerful foundation for building AI applications with natural language interfaces and real-time feedback.
Key features of this implementation:
- Real-time streaming responses for a better user experience with typewriter effect
- Live tool execution feedback showing which tools are being used as the agent works
- Dynamic tool loading through Composio's Tool Router with secure authentication
- Multi-step tool execution with configurable step limits (up to 10 steps)
- Comprehensive error handling for robust agent execution
- Conversation history maintenance for context-aware responses
You can extend this further by adding custom error handling, implementing specific business logic, or integrating additional Composio toolkits to create multi-app workflows.

## How to build RAWG Video Games Database MCP Agent with another framework

- [OpenAI Agents SDK](https://composio.dev/toolkits/rawg_video_games_database/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/rawg_video_games_database/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/rawg_video_games_database/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/rawg_video_games_database/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/rawg_video_games_database/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/rawg_video_games_database/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/rawg_video_games_database/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/rawg_video_games_database/framework/cli)
- [Google ADK](https://composio.dev/toolkits/rawg_video_games_database/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/rawg_video_games_database/framework/langchain)
- [Mastra AI](https://composio.dev/toolkits/rawg_video_games_database/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/rawg_video_games_database/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/rawg_video_games_database/framework/crew-ai)

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- [Epic games](https://composio.dev/toolkits/epic_games) - Epic Games is a leading video game publisher and digital storefront, known for Fortnite and Unreal Engine. It lets gamers access, manage, and purchase games all in one place.
- [Fal.ai](https://composio.dev/toolkits/fal_ai) - Fal.ai is a generative media platform offering 600+ AI models for images, video, voice, and audio. Developers use Fal.ai for fast, scalable access to cutting-edge generative AI tools.
- [Giphy](https://composio.dev/toolkits/giphy) - Giphy is the largest online library for searching and sharing GIFs and stickers. Instantly add vibrant animated content to your apps, chats, and workflows.
- [Headout](https://composio.dev/toolkits/headout) - Headout is a global platform for booking travel experiences, tours, and entertainment. It helps users discover and secure activities at top destinations, all in one place.
- [Imagekit io](https://composio.dev/toolkits/imagekit_io) - ImageKit.io is a cloud-based media management platform for image and video delivery. Instantly optimize, transform, and deliver visuals globally via a lightning-fast CDN.
- [Listennotes](https://composio.dev/toolkits/listennotes) - Listennotes is a powerful podcast search engine with a massive global database. Discover, search, and curate podcasts from around the world in seconds.
- [News api](https://composio.dev/toolkits/news_api) - News api is a REST API for searching and retrieving live news articles from across the web. Instantly access headlines, coverage, and breaking stories from thousands of sources.
- [Seat geek](https://composio.dev/toolkits/seat_geek) - SeatGeek is a live event platform offering APIs for concerts, sports, and theater data. Instantly access events, venues, and performers info for smarter ticketing and discovery.
- [Shotstack](https://composio.dev/toolkits/shotstack) - Shotstack is a cloud platform for programmatically generating videos, images, and audio. Automate creative content production at scale with flexible RESTful APIs.
- [Spotify](https://composio.dev/toolkits/spotify) - Spotify is a streaming service for music and podcasts with millions of tracks from artists worldwide. Enjoy personalized playlists, recommendations, and seamless listening across all your devices.
- [Ticketmaster](https://composio.dev/toolkits/ticketmaster) - Ticketmaster is a global platform for event discovery, ticket sales, and live entertainment management. Get real-time access to events and streamline ticketing for fans and organizers.
- [Gmail](https://composio.dev/toolkits/gmail) - Gmail is Google's email service with powerful spam protection, search, and G Suite integration. It keeps your inbox organized and makes communication fast and reliable.

## Frequently Asked Questions

### What are the differences in Tool Router MCP and RAWG Video Games Database MCP?

With a standalone RAWG Video Games Database MCP server, the agents and LLMs can only access a fixed set of RAWG Video Games Database tools tied to that server. However, with the Composio Tool Router, agents can dynamically load tools from RAWG Video Games Database and many other apps based on the task at hand, all through a single MCP endpoint.

### Can I use Tool Router MCP with Vercel AI SDK v6?

Yes, you can. Vercel AI SDK v6 fully supports MCP integration. You get structured tool calling, message history handling, and model orchestration while Tool Router takes care of discovering and serving the right RAWG Video Games Database tools.

### Can I manage the permissions and scopes for RAWG Video Games Database while using Tool Router?

Yes, absolutely. You can configure which RAWG Video Games Database scopes and actions are allowed when connecting your account to Composio. You can also bring your own OAuth credentials or API configuration so you keep full control over what the agent can do.

### How safe is my data with Composio Tool Router?

All sensitive data such as tokens, keys, and configuration is fully encrypted at rest and in transit. Composio is SOC 2 Type 2 compliant and follows strict security practices so your RAWG Video Games Database data and credentials are handled as safely as possible.

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[See all toolkits](https://composio.dev/toolkits) · [Composio docs](https://docs.composio.dev/llms.txt)
