# How to integrate Epic games MCP with LangChain

```json
{
  "title": "How to integrate Epic games MCP with LangChain",
  "toolkit": "Epic games",
  "toolkit_slug": "epic_games",
  "framework": "LangChain",
  "framework_slug": "langchain",
  "url": "https://composio.dev/toolkits/epic_games/framework/langchain",
  "markdown_url": "https://composio.dev/toolkits/epic_games/framework/langchain.md",
  "updated_at": "2026-05-12T10:10:32.809Z"
}
```

## Introduction

This guide walks you through connecting Epic games to LangChain using the Composio tool router. By the end, you'll have a working Epic games agent that can list your recently purchased epic games titles, show current fortnite store offers, check your unreal engine license details through natural language commands.
This guide will help you understand how to give your LangChain agent real control over a Epic games account through Composio's Epic games MCP server.
Before we dive in, let's take a quick look at the key ideas and tools involved.

## Also integrate Epic games with

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/epic_games/framework/cli)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)

## TL;DR

Here's what you'll learn:
- Get and set up your OpenAI and Composio API keys
- Connect your Epic games project to Composio
- Create a Tool Router MCP session for Epic games
- Initialize an MCP client and retrieve Epic games tools
- Build a LangChain agent that can interact with Epic games
- Set up an interactive chat interface for testing

## What is LangChain?

LangChain is a framework for developing applications powered by language models. It provides tools and abstractions for building agents that can reason, use tools, and maintain conversation context.
Key features include:
- Agent Framework: Build agents that can use tools and make decisions
- MCP Integration: Connect to external services through Model Context Protocol adapters
- Memory Management: Maintain conversation history across interactions
- Multi-Provider Support: Works with OpenAI, Anthropic, and other LLM providers

## What is the Epic games MCP server, and what's possible with it?

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agent and assistants like Claude, Cursor, etc directly to your Epic games account. It provides structured and secure access to your Epic Games platform, so your agent can perform actions like accessing your game library, tracking new releases, viewing purchase history, and managing your account details on your behalf.
- Game library insights: Let your agent retrieve and summarize information about your owned and recently played games.
- Store browsing and recommendations: Have the agent help you discover new games, sales, and curated recommendations from the Epic Games Store.
- Purchase history overview: Get quick reports on your past purchases, including receipts and downloadable content.
- Account management assistance: Allow your agent to help update profile details, privacy settings, or linked accounts for a streamlined experience.
- Stay up-to-date on releases: Ask the agent to notify you about upcoming game launches, updates, or major events within the Epic Games ecosystem.

## Supported Tools

| Tool slug | Name | Description |
|---|---|---|
| `EPIC_GAMES_DELETE_PRESET_METADATA_KEY` | Delete Preset Metadata Key | Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key. |
| `EPIC_GAMES_GET_ISLAND` | Get Island Metadata | Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information. |
| `EPIC_GAMES_GET_ISLAND_AVG_MINUTES_PER_PLAYER` | Get Island Average Minutes per Player | Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available. |
| `EPIC_GAMES_GET_ISLAND_FAVORITES` | Get Island Favorites Metrics | Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends. |
| `EPIC_GAMES_GET_ISLAND_METRICS_BY_INTERVAL` | Get Island Metrics by Interval | Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets. |
| `EPIC_GAMES_GET_ISLAND_MINUTES_PLAYED` | Get Island Minutes Played | Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics. |
| `EPIC_GAMES_GET_ISLAND_PEAK_CCU` | Get Island Peak CCU | Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval. |
| `EPIC_GAMES_GET_ISLAND_PLAYS` | Get Island Plays | Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval. |
| `EPIC_GAMES_GET_ISLAND_RECOMMENDATIONS` | Get Island Recommendations | Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval. |
| `EPIC_GAMES_GET_ISLAND_RETENTION` | Get Island Retention | Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval). |
| `EPIC_GAMES_GET_ISLAND_UNIQUE_PLAYERS` | Get Island Unique Players | Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval. |
| `EPIC_GAMES_GET_PRESET` | Get Remote Control Preset | Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions. |
| `EPIC_GAMES_GET_PRESET_METADATA` | Get Preset Metadata | Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists. |
| `EPIC_GAMES_GET_PRESET_METADATA_KEY` | Get Preset Metadata Key | Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets. |
| `EPIC_GAMES_GET_PRESET_PROPERTY` | Get Preset Property | Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset. |
| `EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS` | List Blueprint-Callable Functions | Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging. |
| `EPIC_GAMES_LIST_ISLANDS` | List Fortnite Islands | Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands. |
| `EPIC_GAMES_OPTIONS_REMOTE` | Remote API CORS Preflight | Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls. |
| `EPIC_GAMES_PUT_OBJECT_CALL` | Call UObject Blueprint Function | Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor). |
| `EPIC_GAMES_PUT_OBJECT_DESCRIBE` | Describe a UObject | Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'. |
| `EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL` | Wait for UObject Event (Experimental) | Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1). |
| `EPIC_GAMES_PUT_OBJECT_PROPERTY` | Put UObject Property | Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API. |
| `EPIC_GAMES_PUT_OBJECT_THUMBNAIL` | Get Object Thumbnail | Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail. |
| `EPIC_GAMES_PUT_PRESET_FUNCTION` | Invoke Preset Function | Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name. |
| `EPIC_GAMES_PUT_PRESET_METADATA_KEY` | Put Preset Metadata Key | Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset. |
| `EPIC_GAMES_PUT_PRESET_PROPERTY` | Update Preset Property | Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata. |
| `EPIC_GAMES_PUT_REMOTE_BATCH` | Batch Remote Control Requests | Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch. |
| `EPIC_GAMES_PUT_REMOTE_CONTROL_SESSION` | Initiate Remote Control Session | Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls. |

## Supported Triggers

None listed.

## Creating MCP Server - Stand-alone vs Composio SDK

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agent to Epic games. It provides structured and secure access so your agent can perform Epic games operations on your behalf through a secure, permission-based interface.
With Composio's managed implementation, you don't have to create your own developer app. For production, if you're building an end product, we recommend using your own credentials. The managed server helps you prototype fast and go from 0-1 faster.

## Step-by-step Guide

### 1. Prerequisites

No description provided.

### 1. Getting API Keys for OpenAI and Composio

OpenAI API Key
- Go to the [OpenAI dashboard](https://platform.openai.com/settings/organization/api-keys) and create an API key. You'll need credits to use the models, or you can connect to another model provider.
- Keep the API key safe.
Composio API Key
- Log in to the [Composio dashboard](https://dashboard.composio.dev?utm_source=toolkits&utm_medium=framework_docs).
- Navigate to your API settings and generate a new API key.
- Store this key securely as you'll need it for authentication.

### 2. Install dependencies

No description provided.
```python
pip install composio-langchain langchain-mcp-adapters langchain python-dotenv
```

```typescript
npm install @composio/langchain @langchain/core @langchain/openai @langchain/mcp-adapters dotenv
```

### 3. Set up environment variables

Create a .env file in your project root.
What's happening:
- COMPOSIO_API_KEY authenticates your requests to Composio's API
- COMPOSIO_USER_ID identifies the user for session management
- OPENAI_API_KEY enables access to OpenAI's language models
```bash
COMPOSIO_API_KEY=your_composio_api_key_here
COMPOSIO_USER_ID=your_composio_user_id_here
OPENAI_API_KEY=your_openai_api_key_here
```

### 4. Import dependencies

No description provided.
```python
from langchain_mcp_adapters.client import MultiServerMCPClient
from langchain.agents import create_agent
from dotenv import load_dotenv
from composio import Composio
import asyncio
import os

load_dotenv()
```

```typescript
import { Composio } from '@composio/core';
import { LangchainProvider } from '@composio/langchain';
import { MultiServerMCPClient } from "@langchain/mcp-adapters";
import { createAgent } from "langchain";
import * as readline from 'readline';
import 'dotenv/config';

dotenv.config();
```

### 5. Initialize Composio client

What's happening:
- We're loading the COMPOSIO_API_KEY from environment variables and validating it exists
- Creating a Composio instance that will manage our connection to Epic games tools
- Validating that COMPOSIO_USER_ID is also set before proceeding
```python
async def main():
    composio = Composio(api_key=os.getenv("COMPOSIO_API_KEY"))

    if not os.getenv("COMPOSIO_API_KEY"):
        raise ValueError("COMPOSIO_API_KEY is not set")
    if not os.getenv("COMPOSIO_USER_ID"):
        raise ValueError("COMPOSIO_USER_ID is not set")
```

```typescript
const composioApiKey = process.env.COMPOSIO_API_KEY;
const userId = process.env.COMPOSIO_USER_ID;

if (!composioApiKey) throw new Error('COMPOSIO_API_KEY is not set');
if (!userId) throw new Error('COMPOSIO_USER_ID is not set');

async function main() {
    const composio = new Composio({
        apiKey: composioApiKey as string,
        provider: new LangchainProvider()
    });
```

### 6. Create a Tool Router session

What's happening:
- We're creating a Tool Router session that gives your agent access to Epic games tools
- The create method takes the user ID and specifies which toolkits should be available
- The returned session.mcp.url is the MCP server URL that your agent will use
- This approach allows the agent to dynamically load and use Epic games tools as needed
```python
# Create Tool Router session for Epic games
session = composio.create(
    user_id=os.getenv("COMPOSIO_USER_ID"),
    toolkits=['epic_games']
)

url = session.mcp.url
```

```typescript
const session = await composio.create(
    userId as string,
    {
        toolkits: ['epic_games']
    }
);

const url = session.mcp.url;
```

### 7. Configure the agent with the MCP URL

No description provided.
```python
client = MultiServerMCPClient({
    "epic_games-agent": {
        "transport": "streamable_http",
        "url": session.mcp.url,
        "headers": {
            "x-api-key": os.getenv("COMPOSIO_API_KEY")
        }
    }
})

tools = await client.get_tools()

agent = create_agent("gpt-5", tools)
```

```typescript
const client = new MultiServerMCPClient({
    "epic_games-agent": {
        transport: "http",
        url: url,
        headers: {
            "x-api-key": process.env.COMPOSIO_API_KEY
        }
    }
});

const tools = await client.getTools();

const agent = createAgent({ model: "gpt-5", tools });
```

### 8. Set up interactive chat interface

No description provided.
```python
conversation_history = []

print("Chat started! Type 'exit' or 'quit' to end the conversation.\n")
print("Ask any Epic games related question or task to the agent.\n")

while True:
    user_input = input("You: ").strip()

    if user_input.lower() in ['exit', 'quit', 'bye']:
        print("\nGoodbye!")
        break

    if not user_input:
        continue

    conversation_history.append({"role": "user", "content": user_input})
    print("\nAgent is thinking...\n")

    response = await agent.ainvoke({"messages": conversation_history})
    conversation_history = response['messages']
    final_response = response['messages'][-1].content
    print(f"Agent: {final_response}\n")
```

```typescript
let conversationHistory: any[] = [];

console.log("Chat started! Type 'exit' or 'quit' to end the conversation.\n");
console.log("Ask any Epic games related question or task to the agent.\n");

const rl = readline.createInterface({
    input: process.stdin,
    output: process.stdout,
    prompt: 'You: '
});

rl.prompt();

rl.on('line', async (userInput: string) => {
    const trimmedInput = userInput.trim();

    if (['exit', 'quit', 'bye'].includes(trimmedInput.toLowerCase())) {
        console.log("\nGoodbye!");
        rl.close();
        process.exit(0);
    }

    if (!trimmedInput) {
        rl.prompt();
        return;
    }

    conversationHistory.push({ role: "user", content: trimmedInput });
    console.log("\nAgent is thinking...\n");

    const response = await agent.invoke({ messages: conversationHistory });
    conversationHistory = response.messages;

    const finalResponse = response.messages[response.messages.length - 1]?.content;
    console.log(`Agent: ${finalResponse}\n`);
        
        rl.prompt();
    });

    rl.on('close', () => {
        console.log('\n👋 Session ended.');
        process.exit(0);
    });
```

### 9. Run the application

No description provided.
```python
if __name__ == "__main__":
    asyncio.run(main())
```

```typescript
main().catch((err) => {
    console.error('Fatal error:', err);
    process.exit(1);
});
```

## Complete Code

```python
from langchain_mcp_adapters.client import MultiServerMCPClient
from langchain.agents import create_agent
from dotenv import load_dotenv
from composio import Composio
import asyncio
import os

load_dotenv()

async def main():
    composio = Composio(api_key=os.getenv("COMPOSIO_API_KEY"))
    
    if not os.getenv("COMPOSIO_API_KEY"):
        raise ValueError("COMPOSIO_API_KEY is not set")
    if not os.getenv("COMPOSIO_USER_ID"):
        raise ValueError("COMPOSIO_USER_ID is not set")
    
    session = composio.create(
        user_id=os.getenv("COMPOSIO_USER_ID"),
        toolkits=['epic_games']
    )

    url = session.mcp.url
    
    client = MultiServerMCPClient({
        "epic_games-agent": {
            "transport": "streamable_http",
            "url": url,
            "headers": {
                "x-api-key": os.getenv("COMPOSIO_API_KEY")
            }
        }
    })
    
    tools = await client.get_tools()
  
    agent = create_agent("gpt-5", tools)
    
    conversation_history = []
    
    print("Chat started! Type 'exit' or 'quit' to end the conversation.\n")
    print("Ask any Epic games related question or task to the agent.\n")
    
    while True:
        user_input = input("You: ").strip()
        
        if user_input.lower() in ['exit', 'quit', 'bye']:
            print("\nGoodbye!")
            break
        
        if not user_input:
            continue
        
        conversation_history.append({"role": "user", "content": user_input})
        print("\nAgent is thinking...\n")
        
        response = await agent.ainvoke({"messages": conversation_history})
        conversation_history = response['messages']
        final_response = response['messages'][-1].content
        print(f"Agent: {final_response}\n")

if __name__ == "__main__":
    asyncio.run(main())
```

```typescript
import { Composio } from '@composio/core';
import { LangchainProvider } from '@composio/langchain';
import { MultiServerMCPClient } from "@langchain/mcp-adapters";  
import { createAgent } from "langchain";
import * as readline from 'readline';
import 'dotenv/config';

const composioApiKey = process.env.COMPOSIO_API_KEY;
const userId = process.env.COMPOSIO_USER_ID;

if (!composioApiKey) throw new Error('COMPOSIO_API_KEY is not set');
if (!userId) throw new Error('COMPOSIO_USER_ID is not set');

async function main() {
    const composio = new Composio({
        apiKey: composioApiKey as string,
        provider: new LangchainProvider()
    });

    const session = await composio.create(
        userId as string,
        {
            toolkits: ['epic_games']
        }
    );

    const url = session.mcp.url;
    
    const client = new MultiServerMCPClient({
        "epic_games-agent": {
            transport: "http",
            url: url,
            headers: {
                "x-api-key": process.env.COMPOSIO_API_KEY
            }
        }
    });
    
    const tools = await client.getTools();
  
    const agent = createAgent({ model: "gpt-5", tools });
    
    let conversationHistory: any[] = [];
    
    console.log("Chat started! Type 'exit' or 'quit' to end the conversation.\n");
    console.log("Ask any Epic games related question or task to the agent.\n");
    
    const rl = readline.createInterface({
        input: process.stdin,
        output: process.stdout,
        prompt: 'You: '
    });

    rl.prompt();

    rl.on('line', async (userInput: string) => {
        const trimmedInput = userInput.trim();
        
        if (['exit', 'quit', 'bye'].includes(trimmedInput.toLowerCase())) {
            console.log("\nGoodbye!");
            rl.close();
            process.exit(0);
        }
        
        if (!trimmedInput) {
            rl.prompt();
            return;
        }
        
        conversationHistory.push({ role: "user", content: trimmedInput });
        console.log("\nAgent is thinking...\n");
        
        const response = await agent.invoke({ messages: conversationHistory });
        conversationHistory = response.messages;
        
        const finalResponse = response.messages[response.messages.length - 1]?.content;
        console.log(`Agent: ${finalResponse}\n`);
        
        rl.prompt();
    });

    rl.on('close', () => {
        console.log('\nSession ended.');
        process.exit(0);
    });
}

main().catch((err) => {
    console.error('Fatal error:', err);
    process.exit(1);
});
```

## Conclusion

You've successfully built a LangChain agent that can interact with Epic games through Composio's Tool Router.
Key features of this implementation:
- Dynamic tool loading through Composio's Tool Router
- Conversation history maintenance for context-aware responses
- Async Python provides clean, efficient execution of agent workflows
You can extend this further by adding error handling, implementing specific business logic, or integrating additional Composio toolkits to create multi-app workflows.

## How to build Epic games MCP Agent with another framework

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/epic_games/framework/cli)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)

## Related Toolkits

- [Youtube](https://composio.dev/toolkits/youtube) - YouTube is a leading video-sharing platform for uploading, streaming, and discovering content. It empowers creators and businesses to reach global audiences and monetize their work.
- [Amara](https://composio.dev/toolkits/amara) - Amara is a collaborative platform for creating and managing subtitles and captions for videos. It helps make content accessible and multilingual for global audiences.
- [Cats](https://composio.dev/toolkits/cats) - Cats is an API with a huge library of cat images, breed data, and cat facts. It makes finding adorable cat photos and trivia effortless for your apps and users.
- [Chatfai](https://composio.dev/toolkits/chatfai) - Chatfai is an AI platform that lets users talk to AI versions of fictional characters from books, movies, and games. It offers an engaging, interactive experience for fans to chat, roleplay, and explore creative dialogues.
- [Cincopa](https://composio.dev/toolkits/cincopa) - Cincopa is a multimedia platform for uploading, managing, and customizing videos, images, and audio. It helps you deliver engaging media experiences with robust APIs and flexible integrations.
- [Dungeon fighter online](https://composio.dev/toolkits/dungeon_fighter_online) - Dungeon Fighter Online (DFO) is an arcade-style, side-scrolling action RPG packed with dynamic combat and progression. Play solo or with friends to battle monsters, complete quests, and upgrade your characters.
- [Elevenlabs](https://composio.dev/toolkits/elevenlabs) - Elevenlabs is an advanced AI voice generation platform for lifelike, multilingual speech synthesis. Perfect for creating natural voices for videos, apps, and business content in seconds.
- [Elevenreader](https://composio.dev/toolkits/elevenreader) - Elevenreader is an AI-powered text-to-speech service by ElevenLabs that converts written content into lifelike audio. It enables fast, natural audio generation from any text.
- [Fal.ai](https://composio.dev/toolkits/fal_ai) - Fal.ai is a generative media platform offering 600+ AI models for images, video, voice, and audio. Developers use Fal.ai for fast, scalable access to cutting-edge generative AI tools.
- [Giphy](https://composio.dev/toolkits/giphy) - Giphy is the largest online library for searching and sharing GIFs and stickers. Instantly add vibrant animated content to your apps, chats, and workflows.
- [Headout](https://composio.dev/toolkits/headout) - Headout is a global platform for booking travel experiences, tours, and entertainment. It helps users discover and secure activities at top destinations, all in one place.
- [Imagekit io](https://composio.dev/toolkits/imagekit_io) - ImageKit.io is a cloud-based media management platform for image and video delivery. Instantly optimize, transform, and deliver visuals globally via a lightning-fast CDN.
- [Listennotes](https://composio.dev/toolkits/listennotes) - Listennotes is a powerful podcast search engine with a massive global database. Discover, search, and curate podcasts from around the world in seconds.
- [News api](https://composio.dev/toolkits/news_api) - News api is a REST API for searching and retrieving live news articles from across the web. Instantly access headlines, coverage, and breaking stories from thousands of sources.
- [RAWG Video Games Database](https://composio.dev/toolkits/rawg_video_games_database) - RAWG Video Games Database is the largest video game discovery and info service. Instantly access comprehensive details, ratings, and release dates for thousands of games.
- [Seat geek](https://composio.dev/toolkits/seat_geek) - SeatGeek is a live event platform offering APIs for concerts, sports, and theater data. Instantly access events, venues, and performers info for smarter ticketing and discovery.
- [Shotstack](https://composio.dev/toolkits/shotstack) - Shotstack is a cloud platform for programmatically generating videos, images, and audio. Automate creative content production at scale with flexible RESTful APIs.
- [Spotify](https://composio.dev/toolkits/spotify) - Spotify is a streaming service for music and podcasts with millions of tracks from artists worldwide. Enjoy personalized playlists, recommendations, and seamless listening across all your devices.
- [Ticketmaster](https://composio.dev/toolkits/ticketmaster) - Ticketmaster is a global platform for event discovery, ticket sales, and live entertainment management. Get real-time access to events and streamline ticketing for fans and organizers.
- [Gmail](https://composio.dev/toolkits/gmail) - Gmail is Google's email service with powerful spam protection, search, and G Suite integration. It keeps your inbox organized and makes communication fast and reliable.

## Frequently Asked Questions

### What are the differences in Tool Router MCP and Epic games MCP?

With a standalone Epic games MCP server, the agents and LLMs can only access a fixed set of Epic games tools tied to that server. However, with the Composio Tool Router, agents can dynamically load tools from Epic games and many other apps based on the task at hand, all through a single MCP endpoint.

### Can I use Tool Router MCP with LangChain?

Yes, you can. LangChain fully supports MCP integration. You get structured tool calling, message history handling, and model orchestration while Tool Router takes care of discovering and serving the right Epic games tools.

### Can I manage the permissions and scopes for Epic games while using Tool Router?

Yes, absolutely. You can configure which Epic games scopes and actions are allowed when connecting your account to Composio. You can also bring your own OAuth credentials or API configuration so you keep full control over what the agent can do.

### How safe is my data with Composio Tool Router?

All sensitive data such as tokens, keys, and configuration is fully encrypted at rest and in transit. Composio is SOC 2 Type 2 compliant and follows strict security practices so your Epic games data and credentials are handled as safely as possible.

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[See all toolkits](https://composio.dev/toolkits) · [Composio docs](https://docs.composio.dev/llms.txt)
