# How to integrate Epic games MCP with Claude Code

```json
{
  "title": "How to integrate Epic games MCP with Claude Code",
  "toolkit": "Epic games",
  "toolkit_slug": "epic_games",
  "framework": "Claude Code",
  "framework_slug": "claude-code",
  "url": "https://composio.dev/toolkits/epic_games/framework/claude-code",
  "markdown_url": "https://composio.dev/toolkits/epic_games/framework/claude-code.md",
  "updated_at": "2026-05-12T10:10:32.809Z"
}
```

## Introduction

Manage your Epic games directly from Claude Code with zero worries about OAuth hassles, API-breaking issues, or reliability and security concerns.
You can do this in two different ways:
- Via [Composio Connect](https://dashboard.composio.dev/login?utm_source=toolkits&utm_medium=framework_template&utm_campaign=claude-code&utm_content=composio_connect&next=%2F~%2Forg%2Fconnect%2Fclients%2Fclaude-code) - Direct and easiest approach
- Via [Composio SDK](https://docs.composio.dev/docs?utm_source=toolkits&utm_medium=framework_template&utm_campaign=claude-code&utm_content=composio_sdk) - Programmatic approach with more control

## Also integrate Epic games with

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/epic_games/framework/cli)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)

## TL;DR

- Only one MCP URL to connect multiple apps with Claude Code with zero auth hassles.
- Programmatic tool calling allows LLMs to write its code in a remote workbench to handle complex tool chaining. Reduces to-and-fro with LLMs for frequent tool calling.
- Handling Large tool responses out of LLM context to minimize context rot.
- Dynamic just-in-time access to 20,000 tools across 1000+ other Apps for cross-app workflows. It loads the tools you need, so LLMs aren't overwhelmed by tools you don't need.

## Connect Epic games to Claude Code

### Connecting Epic games to Claude Code using Composio
1. Add the Composio MCP to Claude

```bash
claude mcp add --scope user --transport http composio https://connect.composio.dev/mcp
```

## What is Claude Code?

Claude Code is Anthropic's command line developer tool that lets you use Claude directly inside your terminal. Instead of switching between your editor, browser, and chat, you can stay in your project folder and ask Claude to help you build, debug, refactor, and understand code right where you're working.
Key features include:
- Terminal-Native Experience: Work with Claude directly in your command line without switching contexts
- MCP Support: Built-in support for Model Context Protocol servers to extend Claude's capabilities
- Project Context: Claude understands your project structure and can read, write, and modify files
- Interactive Development: Ask questions, debug code, and get help in real-time while coding
- Multi-Platform: Works on macOS, Linux, WSL, and Windows

## What is the Epic games MCP server, and what's possible with it?

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agent and assistants like Claude, Cursor, etc directly to your Epic games account. It provides structured and secure access to your Epic Games platform, so your agent can perform actions like accessing your game library, tracking new releases, viewing purchase history, and managing your account details on your behalf.
- Game library insights: Let your agent retrieve and summarize information about your owned and recently played games.
- Store browsing and recommendations: Have the agent help you discover new games, sales, and curated recommendations from the Epic Games Store.
- Purchase history overview: Get quick reports on your past purchases, including receipts and downloadable content.
- Account management assistance: Allow your agent to help update profile details, privacy settings, or linked accounts for a streamlined experience.
- Stay up-to-date on releases: Ask the agent to notify you about upcoming game launches, updates, or major events within the Epic Games ecosystem.

## Supported Tools

| Tool slug | Name | Description |
|---|---|---|
| `EPIC_GAMES_DELETE_PRESET_METADATA_KEY` | Delete Preset Metadata Key | Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key. |
| `EPIC_GAMES_GET_ISLAND` | Get Island Metadata | Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information. |
| `EPIC_GAMES_GET_ISLAND_AVG_MINUTES_PER_PLAYER` | Get Island Average Minutes per Player | Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available. |
| `EPIC_GAMES_GET_ISLAND_FAVORITES` | Get Island Favorites Metrics | Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends. |
| `EPIC_GAMES_GET_ISLAND_METRICS_BY_INTERVAL` | Get Island Metrics by Interval | Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets. |
| `EPIC_GAMES_GET_ISLAND_MINUTES_PLAYED` | Get Island Minutes Played | Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics. |
| `EPIC_GAMES_GET_ISLAND_PEAK_CCU` | Get Island Peak CCU | Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval. |
| `EPIC_GAMES_GET_ISLAND_PLAYS` | Get Island Plays | Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval. |
| `EPIC_GAMES_GET_ISLAND_RECOMMENDATIONS` | Get Island Recommendations | Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval. |
| `EPIC_GAMES_GET_ISLAND_RETENTION` | Get Island Retention | Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval). |
| `EPIC_GAMES_GET_ISLAND_UNIQUE_PLAYERS` | Get Island Unique Players | Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval. |
| `EPIC_GAMES_GET_PRESET` | Get Remote Control Preset | Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions. |
| `EPIC_GAMES_GET_PRESET_METADATA` | Get Preset Metadata | Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists. |
| `EPIC_GAMES_GET_PRESET_METADATA_KEY` | Get Preset Metadata Key | Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets. |
| `EPIC_GAMES_GET_PRESET_PROPERTY` | Get Preset Property | Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset. |
| `EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS` | List Blueprint-Callable Functions | Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging. |
| `EPIC_GAMES_LIST_ISLANDS` | List Fortnite Islands | Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands. |
| `EPIC_GAMES_OPTIONS_REMOTE` | Remote API CORS Preflight | Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls. |
| `EPIC_GAMES_PUT_OBJECT_CALL` | Call UObject Blueprint Function | Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor). |
| `EPIC_GAMES_PUT_OBJECT_DESCRIBE` | Describe a UObject | Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'. |
| `EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL` | Wait for UObject Event (Experimental) | Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1). |
| `EPIC_GAMES_PUT_OBJECT_PROPERTY` | Put UObject Property | Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API. |
| `EPIC_GAMES_PUT_OBJECT_THUMBNAIL` | Get Object Thumbnail | Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail. |
| `EPIC_GAMES_PUT_PRESET_FUNCTION` | Invoke Preset Function | Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name. |
| `EPIC_GAMES_PUT_PRESET_METADATA_KEY` | Put Preset Metadata Key | Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset. |
| `EPIC_GAMES_PUT_PRESET_PROPERTY` | Update Preset Property | Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata. |
| `EPIC_GAMES_PUT_REMOTE_BATCH` | Batch Remote Control Requests | Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch. |
| `EPIC_GAMES_PUT_REMOTE_CONTROL_SESSION` | Initiate Remote Control Session | Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls. |

## Supported Triggers

None listed.

## Creating MCP Server - Stand-alone vs Composio SDK

The Epic games MCP server is an implementation of the Model Context Protocol that connects Claude Code (and other AI assistants like Claude and Cursor) directly to your Epic games account. It provides structured and secure access so Claude can perform Epic games operations on your behalf.
With Composio's managed implementation, you don't have to create your own developer app. For production, if you're building an end product, we recommend using your own credentials. The managed server helps you prototype fast and go from 0-1 faster.

## Step-by-step Guide

### 1. Prerequisites

Before starting, make sure you have:
- Claude Pro, Max, or API billing enabled Anthropic account
- Composio API Key
- A Epic games account
- Basic knowledge of Python or TypeScript

### 1. Install Claude Code

To install Claude Code, use one of the following methods based on your operating system:
```bash
# macOS, Linux, WSL
curl -fsSL https://claude.ai/install.sh | bash

# Windows PowerShell
irm https://claude.ai/install.ps1 | iex

# Windows CMD
curl -fsSL https://claude.ai/install.cmd -o install.cmd && install.cmd && del install.cmd
```

### 2. Set up Claude Code

Open a terminal, go to your project folder, and start Claude Code:
- Claude Code will open in your terminal
- Follow the prompts to sign in with your Anthropic account
- Complete the authentication flow
- Once authenticated, you can start using Claude Code
```bash
cd your-project-folder
claude
```

### 3. Set up environment variables

Create a .env file in your project root with the following variables:
- COMPOSIO_API_KEY authenticates with Composio (get it from [Composio dashboard](https://dashboard.composio.dev/login?utm_source=toolkits&utm_medium=framework_template&utm_campaign=claude-code&utm_content=api_key&next=%2F~%2Forg%2Fconnect%2Fclients%2Fclaude-code))
- USER_ID identifies the user for session management (use any unique identifier)
```bash
COMPOSIO_API_KEY=your_composio_api_key_here
USER_ID=your_user_id_here
```

### 4. Install Composio library

No description provided.
```python
pip install composio-core python-dotenv
```

```typescript
npm install @composio/core dotenv
```

### 5. Generate Composio MCP URL

No description provided.
```python
import os
from composio import Composio
from dotenv import load_dotenv

load_dotenv()

COMPOSIO_API_KEY = os.getenv("COMPOSIO_API_KEY")
USER_ID = os.getenv("USER_ID")

composio_client = Composio(api_key=COMPOSIO_API_KEY)

composio_session = composio_client.create(
    user_id=USER_ID,
    toolkits=["epic_games"],
)

COMPOSIO_MCP_URL = composio_session.mcp.url

print(f"MCP URL: {COMPOSIO_MCP_URL}")
print(f"\nUse this command to add to Claude Code:")
print(f'claude mcp add --transport http epic_games-composio "{COMPOSIO_MCP_URL}" --headers "X-API-Key:{COMPOSIO_API_KEY}"')
```

```typescript
import 'dotenv/config';
import { Composio } from '@composio/core';

const { COMPOSIO_API_KEY, USER_ID } = process.env;

if (!COMPOSIO_API_KEY || !USER_ID) {
  throw new Error('COMPOSIO_API_KEY and USER_ID required in .env');
}

const composioClient = new Composio({ apiKey: COMPOSIO_API_KEY });

const composioSession = await composioClient.create(USER_ID, {
  toolkits: ['epic_games'],
});

const composioMcpUrl = composioSession?.mcp.url;

console.log(`MCP URL: ${composioMcpUrl}`);
console.log(`\nUse this command to add to Claude Code:`);
console.log(`claude mcp add --transport http epic_games-composio "${composioMcpUrl}" --headers "X-API-Key:${COMPOSIO_API_KEY}"`);
```

### 6. Run the script and copy the MCP URL

No description provided.
```python
python generate_mcp_url.py
```

```typescript
node --loader ts-node/esm generate_mcp_url.ts
# or if using tsx
tsx generate_mcp_url.ts
```

### 7. Add Epic games MCP to Claude Code

In your terminal, add the MCP server using the command from the previous step. The command format is:
- claude mcp add registers a new MCP server with Claude Code
- --transport http specifies that this is an HTTP-based MCP server
- The server name (epic_games-composio) is how you'll reference it
- The URL points to your Composio Tool Router session
- --headers includes your Composio API key for authentication
After running the command, close the current Claude Code session and start a new one for the changes to take effect.
```bash
claude mcp add --transport http epic_games-composio "YOUR_MCP_URL_HERE" --headers "X-API-Key:YOUR_COMPOSIO_API_KEY"

# Then restart Claude Code
exit
claude
```

### 8. Verify the installation

Check that your Epic games MCP server is properly configured.
- This command lists all MCP servers registered with Claude Code
- You should see your epic_games-composio entry in the list
- This confirms that Claude Code can now access Epic games tools
If everything is wired up, you should see your epic_games-composio entry listed:
```bash
claude mcp list
```

### 9. Authenticate Epic games

The first time you try to use Epic games tools, you'll be prompted to authenticate.
- Claude Code will detect that you need to authenticate with Epic games
- It will show you an authentication link
- Open the link in your browser (or copy/paste it)
- Complete the Epic games authorization flow
- Return to the terminal and start using Epic games through Claude Code
Once authenticated, you can ask Claude Code to perform Epic games operations in natural language. For example:
- "List my recently purchased Epic Games titles"
- "Show current Fortnite store offers"
- "Check my Unreal Engine license details"

## Complete Code

```python
import os
from composio import Composio
from dotenv import load_dotenv

load_dotenv()

COMPOSIO_API_KEY = os.getenv("COMPOSIO_API_KEY")
USER_ID = os.getenv("USER_ID")

composio_client = Composio(api_key=COMPOSIO_API_KEY)

composio_session = composio_client.create(
    user_id=USER_ID,
    toolkits=["epic_games"],
)

COMPOSIO_MCP_URL = composio_session.mcp.url

print(f"MCP URL: {COMPOSIO_MCP_URL}")
print(f"\nUse this command to add to Claude Code:")
print(f'claude mcp add --transport http epic_games-composio "{COMPOSIO_MCP_URL}" --headers "X-API-Key:{COMPOSIO_API_KEY}"')
```

```typescript
import 'dotenv/config';
import { Composio } from '@composio/core';

const { COMPOSIO_API_KEY, USER_ID } = process.env;

if (!COMPOSIO_API_KEY || !USER_ID) {
  throw new Error('COMPOSIO_API_KEY and USER_ID required in .env');
}

const composioClient = new Composio({ apiKey: COMPOSIO_API_KEY });

const composioSession = await composioClient.create(USER_ID, {
  toolkits: ['epic_games'],
});

const composioMcpUrl = composioSession?.mcp.url;

console.log(`MCP URL: ${composioMcpUrl}`);
console.log(`\nUse this command to add to Claude Code:`);
console.log(`claude mcp add --transport http epic_games-composio "${composioMcpUrl}" --headers "X-API-Key:${COMPOSIO_API_KEY}"`);
```

## Conclusion

You've successfully integrated Epic games with Claude Code using Composio's MCP server. Now you can interact with Epic games directly from your terminal using natural language commands.
Key features of this setup:
- Terminal-native experience without switching contexts
- Natural language commands for Epic games operations
- Secure authentication through Composio's managed MCP
- Tool Router for dynamic tool discovery and execution
Next steps:
- Try asking Claude Code to perform various Epic games operations
- Add more toolkits to your Tool Router session for multi-app workflows
- Integrate this setup into your development workflow for increased productivity
You can extend this by adding more toolkits, implementing custom workflows, or building automation scripts that leverage Claude Code's capabilities.

## How to build Epic games MCP Agent with another framework

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/epic_games/framework/cli)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)

## Related Toolkits

- [Youtube](https://composio.dev/toolkits/youtube) - YouTube is a leading video-sharing platform for uploading, streaming, and discovering content. It empowers creators and businesses to reach global audiences and monetize their work.
- [Amara](https://composio.dev/toolkits/amara) - Amara is a collaborative platform for creating and managing subtitles and captions for videos. It helps make content accessible and multilingual for global audiences.
- [Cats](https://composio.dev/toolkits/cats) - Cats is an API with a huge library of cat images, breed data, and cat facts. It makes finding adorable cat photos and trivia effortless for your apps and users.
- [Chatfai](https://composio.dev/toolkits/chatfai) - Chatfai is an AI platform that lets users talk to AI versions of fictional characters from books, movies, and games. It offers an engaging, interactive experience for fans to chat, roleplay, and explore creative dialogues.
- [Cincopa](https://composio.dev/toolkits/cincopa) - Cincopa is a multimedia platform for uploading, managing, and customizing videos, images, and audio. It helps you deliver engaging media experiences with robust APIs and flexible integrations.
- [Dungeon fighter online](https://composio.dev/toolkits/dungeon_fighter_online) - Dungeon Fighter Online (DFO) is an arcade-style, side-scrolling action RPG packed with dynamic combat and progression. Play solo or with friends to battle monsters, complete quests, and upgrade your characters.
- [Elevenlabs](https://composio.dev/toolkits/elevenlabs) - Elevenlabs is an advanced AI voice generation platform for lifelike, multilingual speech synthesis. Perfect for creating natural voices for videos, apps, and business content in seconds.
- [Elevenreader](https://composio.dev/toolkits/elevenreader) - Elevenreader is an AI-powered text-to-speech service by ElevenLabs that converts written content into lifelike audio. It enables fast, natural audio generation from any text.
- [Fal.ai](https://composio.dev/toolkits/fal_ai) - Fal.ai is a generative media platform offering 600+ AI models for images, video, voice, and audio. Developers use Fal.ai for fast, scalable access to cutting-edge generative AI tools.
- [Giphy](https://composio.dev/toolkits/giphy) - Giphy is the largest online library for searching and sharing GIFs and stickers. Instantly add vibrant animated content to your apps, chats, and workflows.
- [Headout](https://composio.dev/toolkits/headout) - Headout is a global platform for booking travel experiences, tours, and entertainment. It helps users discover and secure activities at top destinations, all in one place.
- [Imagekit io](https://composio.dev/toolkits/imagekit_io) - ImageKit.io is a cloud-based media management platform for image and video delivery. Instantly optimize, transform, and deliver visuals globally via a lightning-fast CDN.
- [Listennotes](https://composio.dev/toolkits/listennotes) - Listennotes is a powerful podcast search engine with a massive global database. Discover, search, and curate podcasts from around the world in seconds.
- [News api](https://composio.dev/toolkits/news_api) - News api is a REST API for searching and retrieving live news articles from across the web. Instantly access headlines, coverage, and breaking stories from thousands of sources.
- [RAWG Video Games Database](https://composio.dev/toolkits/rawg_video_games_database) - RAWG Video Games Database is the largest video game discovery and info service. Instantly access comprehensive details, ratings, and release dates for thousands of games.
- [Seat geek](https://composio.dev/toolkits/seat_geek) - SeatGeek is a live event platform offering APIs for concerts, sports, and theater data. Instantly access events, venues, and performers info for smarter ticketing and discovery.
- [Shotstack](https://composio.dev/toolkits/shotstack) - Shotstack is a cloud platform for programmatically generating videos, images, and audio. Automate creative content production at scale with flexible RESTful APIs.
- [Spotify](https://composio.dev/toolkits/spotify) - Spotify is a streaming service for music and podcasts with millions of tracks from artists worldwide. Enjoy personalized playlists, recommendations, and seamless listening across all your devices.
- [Ticketmaster](https://composio.dev/toolkits/ticketmaster) - Ticketmaster is a global platform for event discovery, ticket sales, and live entertainment management. Get real-time access to events and streamline ticketing for fans and organizers.
- [Gmail](https://composio.dev/toolkits/gmail) - Gmail is Google's email service with powerful spam protection, search, and G Suite integration. It keeps your inbox organized and makes communication fast and reliable.

## Frequently Asked Questions

### What are the differences in Tool Router MCP and Epic games MCP?

With a standalone Epic games MCP server, the agents and LLMs can only access a fixed set of Epic games tools tied to that server. However, with the Composio Tool Router, agents can dynamically load tools from Epic games and many other apps based on the task at hand, all through a single MCP endpoint.

### Can I use Tool Router MCP with Claude Code?

Yes, you can. Claude Code fully supports MCP integration. You get structured tool calling, message history handling, and model orchestration while Tool Router takes care of discovering and serving the right Epic games tools.

### Can I manage the permissions and scopes for Epic games while using Tool Router?

Yes, absolutely. You can configure which Epic games scopes and actions are allowed when connecting your account to Composio. You can also bring your own OAuth credentials or API configuration so you keep full control over what the agent can do.

### How safe is my data with Composio Tool Router?

All sensitive data such as tokens, keys, and configuration is fully encrypted at rest and in transit. Composio is SOC 2 Type 2 compliant and follows strict security practices so your Epic games data and credentials are handled as safely as possible.

---
[See all toolkits](https://composio.dev/toolkits) · [Composio docs](https://docs.composio.dev/llms.txt)
