# How to integrate Epic games MCP with Autogen

```json
{
  "title": "How to integrate Epic games MCP with Autogen",
  "toolkit": "Epic games",
  "toolkit_slug": "epic_games",
  "framework": "AutoGen",
  "framework_slug": "autogen",
  "url": "https://composio.dev/toolkits/epic_games/framework/autogen",
  "markdown_url": "https://composio.dev/toolkits/epic_games/framework/autogen.md",
  "updated_at": "2026-05-12T10:10:32.809Z"
}
```

## Introduction

This guide walks you through connecting Epic games to AutoGen using the Composio tool router. By the end, you'll have a working Epic games agent that can list your recently purchased epic games titles, show current fortnite store offers, check your unreal engine license details through natural language commands.
This guide will help you understand how to give your AutoGen agent real control over a Epic games account through Composio's Epic games MCP server.
Before we dive in, let's take a quick look at the key ideas and tools involved.

## Also integrate Epic games with

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/epic_games/framework/cli)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)

## TL;DR

Here's what you'll learn:
- Get and set up your OpenAI and Composio API keys
- Install the required dependencies for Autogen and Composio
- Initialize Composio and create a Tool Router session for Epic games
- Wire that MCP URL into Autogen using McpWorkbench and StreamableHttpServerParams
- Configure an Autogen AssistantAgent that can call Epic games tools
- Run a live chat loop where you ask the agent to perform Epic games operations

## What is AutoGen?

Autogen is a framework for building multi-agent conversational AI systems from Microsoft. It enables you to create agents that can collaborate, use tools, and maintain complex workflows.
Key features include:
- Multi-Agent Systems: Build collaborative agent workflows
- MCP Workbench: Native support for Model Context Protocol tools
- Streaming HTTP: Connect to external services through streamable HTTP
- AssistantAgent: Pre-built agent class for tool-using assistants

## What is the Epic games MCP server, and what's possible with it?

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agent and assistants like Claude, Cursor, etc directly to your Epic games account. It provides structured and secure access to your Epic Games platform, so your agent can perform actions like accessing your game library, tracking new releases, viewing purchase history, and managing your account details on your behalf.
- Game library insights: Let your agent retrieve and summarize information about your owned and recently played games.
- Store browsing and recommendations: Have the agent help you discover new games, sales, and curated recommendations from the Epic Games Store.
- Purchase history overview: Get quick reports on your past purchases, including receipts and downloadable content.
- Account management assistance: Allow your agent to help update profile details, privacy settings, or linked accounts for a streamlined experience.
- Stay up-to-date on releases: Ask the agent to notify you about upcoming game launches, updates, or major events within the Epic Games ecosystem.

## Supported Tools

| Tool slug | Name | Description |
|---|---|---|
| `EPIC_GAMES_DELETE_PRESET_METADATA_KEY` | Delete Preset Metadata Key | Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key. |
| `EPIC_GAMES_GET_ISLAND` | Get Island Metadata | Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information. |
| `EPIC_GAMES_GET_ISLAND_AVG_MINUTES_PER_PLAYER` | Get Island Average Minutes per Player | Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available. |
| `EPIC_GAMES_GET_ISLAND_FAVORITES` | Get Island Favorites Metrics | Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends. |
| `EPIC_GAMES_GET_ISLAND_METRICS_BY_INTERVAL` | Get Island Metrics by Interval | Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets. |
| `EPIC_GAMES_GET_ISLAND_MINUTES_PLAYED` | Get Island Minutes Played | Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics. |
| `EPIC_GAMES_GET_ISLAND_PEAK_CCU` | Get Island Peak CCU | Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval. |
| `EPIC_GAMES_GET_ISLAND_PLAYS` | Get Island Plays | Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval. |
| `EPIC_GAMES_GET_ISLAND_RECOMMENDATIONS` | Get Island Recommendations | Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval. |
| `EPIC_GAMES_GET_ISLAND_RETENTION` | Get Island Retention | Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval). |
| `EPIC_GAMES_GET_ISLAND_UNIQUE_PLAYERS` | Get Island Unique Players | Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval. |
| `EPIC_GAMES_GET_PRESET` | Get Remote Control Preset | Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions. |
| `EPIC_GAMES_GET_PRESET_METADATA` | Get Preset Metadata | Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists. |
| `EPIC_GAMES_GET_PRESET_METADATA_KEY` | Get Preset Metadata Key | Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets. |
| `EPIC_GAMES_GET_PRESET_PROPERTY` | Get Preset Property | Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset. |
| `EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS` | List Blueprint-Callable Functions | Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging. |
| `EPIC_GAMES_LIST_ISLANDS` | List Fortnite Islands | Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands. |
| `EPIC_GAMES_OPTIONS_REMOTE` | Remote API CORS Preflight | Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls. |
| `EPIC_GAMES_PUT_OBJECT_CALL` | Call UObject Blueprint Function | Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor). |
| `EPIC_GAMES_PUT_OBJECT_DESCRIBE` | Describe a UObject | Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'. |
| `EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL` | Wait for UObject Event (Experimental) | Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1). |
| `EPIC_GAMES_PUT_OBJECT_PROPERTY` | Put UObject Property | Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API. |
| `EPIC_GAMES_PUT_OBJECT_THUMBNAIL` | Get Object Thumbnail | Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail. |
| `EPIC_GAMES_PUT_PRESET_FUNCTION` | Invoke Preset Function | Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name. |
| `EPIC_GAMES_PUT_PRESET_METADATA_KEY` | Put Preset Metadata Key | Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset. |
| `EPIC_GAMES_PUT_PRESET_PROPERTY` | Update Preset Property | Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata. |
| `EPIC_GAMES_PUT_REMOTE_BATCH` | Batch Remote Control Requests | Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch. |
| `EPIC_GAMES_PUT_REMOTE_CONTROL_SESSION` | Initiate Remote Control Session | Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls. |

## Supported Triggers

None listed.

## Creating MCP Server - Stand-alone vs Composio SDK

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agents and assistants directly to Epic games. Instead of manually wiring Epic games APIs, OAuth, and scopes yourself, you get a structured, tool-based interface that an LLM can call safely.
With Composio's managed implementation, you don't have to create your own developer app. For production, if you're building an end product, we recommend using your own credentials. The managed server helps you prototype fast and go from 0-1 faster.

## Step-by-step Guide

### 1. Prerequisites

You will need:
- A Composio API key
- An OpenAI API key (used by Autogen's OpenAIChatCompletionClient)
- A Epic games account you can connect to Composio
- Some basic familiarity with Autogen and Python async

### 1. Getting API Keys for OpenAI and Composio

OpenAI API Key
- Go to the [OpenAI dashboard](https://platform.openai.com/settings/organization/api-keys) and create an API key. You'll need credits to use the models, or you can connect to another model provider.
- Keep the API key safe.
Composio API Key
- Log in to the [Composio dashboard](https://dashboard.composio.dev?utm_source=toolkits&utm_medium=framework_docs).
- Navigate to your API settings and generate a new API key.
- Store this key securely as you'll need it for authentication.

### 2. Install dependencies

Install Composio, Autogen extensions, and dotenv.
What's happening:
- composio connects your agent to Epic games via MCP
- autogen-agentchat provides the AssistantAgent class
- autogen-ext-openai provides the OpenAI model client
- autogen-ext-tools provides MCP workbench support
```bash
pip install composio python-dotenv
pip install autogen-agentchat autogen-ext-openai autogen-ext-tools
```

### 3. Set up environment variables

Create a .env file in your project folder.
What's happening:
- COMPOSIO_API_KEY is required to talk to Composio
- OPENAI_API_KEY is used by Autogen's OpenAI client
- USER_ID is how Composio identifies which user's Epic games connections to use
```bash
COMPOSIO_API_KEY=your-composio-api-key
OPENAI_API_KEY=your-openai-api-key
USER_ID=your-user-identifier@example.com
```

### 4. Import dependencies and create Tool Router session

What's happening:
- load_dotenv() reads your .env file
- Composio(api_key=...) initializes the SDK
- create(...) creates a Tool Router session that exposes Epic games tools
- session.mcp.url is the MCP endpoint that Autogen will connect to
```python
import asyncio
import os
from dotenv import load_dotenv
from composio import Composio

from autogen_agentchat.agents import AssistantAgent
from autogen_ext.models.openai import OpenAIChatCompletionClient
from autogen_ext.tools.mcp import McpWorkbench, StreamableHttpServerParams

load_dotenv()

async def main():
    # Initialize Composio and create a Epic games session
    composio = Composio(api_key=os.getenv("COMPOSIO_API_KEY"))
    session = composio.create(
        user_id=os.getenv("USER_ID"),
        toolkits=["epic_games"]
    )
    url = session.mcp.url
```

### 5. Configure MCP parameters for Autogen

Autogen expects parameters describing how to talk to the MCP server. That is what StreamableHttpServerParams is for.
What's happening:
- url points to the Tool Router MCP endpoint from Composio
- timeout is the HTTP timeout for requests
- sse_read_timeout controls how long to wait when streaming responses
- terminate_on_close=True cleans up the MCP server process when the workbench is closed
```python
# Configure MCP server parameters for Streamable HTTP
server_params = StreamableHttpServerParams(
    url=url,
    timeout=30.0,
    sse_read_timeout=300.0,
    terminate_on_close=True,
    headers={"x-api-key": os.getenv("COMPOSIO_API_KEY")}
)
```

### 6. Create the model client and agent

What's happening:
- OpenAIChatCompletionClient wraps the OpenAI model for Autogen
- McpWorkbench connects the agent to the MCP tools
- AssistantAgent is configured with the Epic games tools from the workbench
```python
# Create model client
model_client = OpenAIChatCompletionClient(
    model="gpt-5",
    api_key=os.getenv("OPENAI_API_KEY")
)

# Use McpWorkbench as context manager
async with McpWorkbench(server_params) as workbench:
    # Create Epic games assistant agent with MCP tools
    agent = AssistantAgent(
        name="epic_games_assistant",
        description="An AI assistant that helps with Epic games operations.",
        model_client=model_client,
        workbench=workbench,
        model_client_stream=True,
        max_tool_iterations=10
    )
```

### 7. Run the interactive chat loop

What's happening:
- The script prompts you in a loop with You:
- Autogen passes your input to the model, which decides which Epic games tools to call via MCP
- agent.run_stream(...) yields streaming messages as the agent thinks and calls tools
- Typing exit, quit, or bye ends the loop
```python
print("Chat started! Type 'exit' or 'quit' to end the conversation.\n")
print("Ask any Epic games related question or task to the agent.\n")

# Conversation loop
while True:
    user_input = input("You: ").strip()

    if user_input.lower() in ["exit", "quit", "bye"]:
        print("\nGoodbye!")
        break

    if not user_input:
        continue

    print("\nAgent is thinking...\n")

    # Run the agent with streaming
    try:
        response_text = ""
        async for message in agent.run_stream(task=user_input):
            if hasattr(message, "content") and message.content:
                response_text = message.content

        # Print the final response
        if response_text:
            print(f"Agent: {response_text}\n")
        else:
            print("Agent: I encountered an issue processing your request.\n")

    except Exception as e:
        print(f"Agent: Sorry, I encountered an error: {str(e)}\n")
```

## Complete Code

```python
import asyncio
import os
from dotenv import load_dotenv
from composio import Composio

from autogen_agentchat.agents import AssistantAgent
from autogen_ext.models.openai import OpenAIChatCompletionClient
from autogen_ext.tools.mcp import McpWorkbench, StreamableHttpServerParams

load_dotenv()

async def main():
    # Initialize Composio and create a Epic games session
    composio = Composio(api_key=os.getenv("COMPOSIO_API_KEY"))
    session = composio.create(
        user_id=os.getenv("USER_ID"),
        toolkits=["epic_games"]
    )
    url = session.mcp.url

    # Configure MCP server parameters for Streamable HTTP
    server_params = StreamableHttpServerParams(
        url=url,
        timeout=30.0,
        sse_read_timeout=300.0,
        terminate_on_close=True,
        headers={"x-api-key": os.getenv("COMPOSIO_API_KEY")}
    )

    # Create model client
    model_client = OpenAIChatCompletionClient(
        model="gpt-5",
        api_key=os.getenv("OPENAI_API_KEY")
    )

    # Use McpWorkbench as context manager
    async with McpWorkbench(server_params) as workbench:
        # Create Epic games assistant agent with MCP tools
        agent = AssistantAgent(
            name="epic_games_assistant",
            description="An AI assistant that helps with Epic games operations.",
            model_client=model_client,
            workbench=workbench,
            model_client_stream=True,
            max_tool_iterations=10
        )

        print("Chat started! Type 'exit' or 'quit' to end the conversation.\n")
        print("Ask any Epic games related question or task to the agent.\n")

        # Conversation loop
        while True:
            user_input = input("You: ").strip()

            if user_input.lower() in ['exit', 'quit', 'bye']:
                print("\nGoodbye!")
                break

            if not user_input:
                continue

            print("\nAgent is thinking...\n")

            # Run the agent with streaming
            try:
                response_text = ""
                async for message in agent.run_stream(task=user_input):
                    if hasattr(message, 'content') and message.content:
                        response_text = message.content

                # Print the final response
                if response_text:
                    print(f"Agent: {response_text}\n")
                else:
                    print("Agent: I encountered an issue processing your request.\n")

            except Exception as e:
                print(f"Agent: Sorry, I encountered an error: {str(e)}\n")

if __name__ == "__main__":
    asyncio.run(main())
```

## Conclusion

You now have an Autogen assistant wired into Epic games through Composio's Tool Router and MCP. From here you can:
- Add more toolkits to the toolkits list, for example notion or hubspot
- Refine the agent description to point it at specific workflows
- Wrap this script behind a UI, Slack bot, or internal tool
Once the pattern is clear for Epic games, you can reuse the same structure for other MCP-enabled apps with minimal code changes.

## How to build Epic games MCP Agent with another framework

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [CLI](https://composio.dev/toolkits/epic_games/framework/cli)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)

## Related Toolkits

- [Youtube](https://composio.dev/toolkits/youtube) - YouTube is a leading video-sharing platform for uploading, streaming, and discovering content. It empowers creators and businesses to reach global audiences and monetize their work.
- [Amara](https://composio.dev/toolkits/amara) - Amara is a collaborative platform for creating and managing subtitles and captions for videos. It helps make content accessible and multilingual for global audiences.
- [Cats](https://composio.dev/toolkits/cats) - Cats is an API with a huge library of cat images, breed data, and cat facts. It makes finding adorable cat photos and trivia effortless for your apps and users.
- [Chatfai](https://composio.dev/toolkits/chatfai) - Chatfai is an AI platform that lets users talk to AI versions of fictional characters from books, movies, and games. It offers an engaging, interactive experience for fans to chat, roleplay, and explore creative dialogues.
- [Cincopa](https://composio.dev/toolkits/cincopa) - Cincopa is a multimedia platform for uploading, managing, and customizing videos, images, and audio. It helps you deliver engaging media experiences with robust APIs and flexible integrations.
- [Dungeon fighter online](https://composio.dev/toolkits/dungeon_fighter_online) - Dungeon Fighter Online (DFO) is an arcade-style, side-scrolling action RPG packed with dynamic combat and progression. Play solo or with friends to battle monsters, complete quests, and upgrade your characters.
- [Elevenlabs](https://composio.dev/toolkits/elevenlabs) - Elevenlabs is an advanced AI voice generation platform for lifelike, multilingual speech synthesis. Perfect for creating natural voices for videos, apps, and business content in seconds.
- [Elevenreader](https://composio.dev/toolkits/elevenreader) - Elevenreader is an AI-powered text-to-speech service by ElevenLabs that converts written content into lifelike audio. It enables fast, natural audio generation from any text.
- [Fal.ai](https://composio.dev/toolkits/fal_ai) - Fal.ai is a generative media platform offering 600+ AI models for images, video, voice, and audio. Developers use Fal.ai for fast, scalable access to cutting-edge generative AI tools.
- [Giphy](https://composio.dev/toolkits/giphy) - Giphy is the largest online library for searching and sharing GIFs and stickers. Instantly add vibrant animated content to your apps, chats, and workflows.
- [Headout](https://composio.dev/toolkits/headout) - Headout is a global platform for booking travel experiences, tours, and entertainment. It helps users discover and secure activities at top destinations, all in one place.
- [Imagekit io](https://composio.dev/toolkits/imagekit_io) - ImageKit.io is a cloud-based media management platform for image and video delivery. Instantly optimize, transform, and deliver visuals globally via a lightning-fast CDN.
- [Listennotes](https://composio.dev/toolkits/listennotes) - Listennotes is a powerful podcast search engine with a massive global database. Discover, search, and curate podcasts from around the world in seconds.
- [News api](https://composio.dev/toolkits/news_api) - News api is a REST API for searching and retrieving live news articles from across the web. Instantly access headlines, coverage, and breaking stories from thousands of sources.
- [RAWG Video Games Database](https://composio.dev/toolkits/rawg_video_games_database) - RAWG Video Games Database is the largest video game discovery and info service. Instantly access comprehensive details, ratings, and release dates for thousands of games.
- [Seat geek](https://composio.dev/toolkits/seat_geek) - SeatGeek is a live event platform offering APIs for concerts, sports, and theater data. Instantly access events, venues, and performers info for smarter ticketing and discovery.
- [Shotstack](https://composio.dev/toolkits/shotstack) - Shotstack is a cloud platform for programmatically generating videos, images, and audio. Automate creative content production at scale with flexible RESTful APIs.
- [Spotify](https://composio.dev/toolkits/spotify) - Spotify is a streaming service for music and podcasts with millions of tracks from artists worldwide. Enjoy personalized playlists, recommendations, and seamless listening across all your devices.
- [Ticketmaster](https://composio.dev/toolkits/ticketmaster) - Ticketmaster is a global platform for event discovery, ticket sales, and live entertainment management. Get real-time access to events and streamline ticketing for fans and organizers.
- [Gmail](https://composio.dev/toolkits/gmail) - Gmail is Google's email service with powerful spam protection, search, and G Suite integration. It keeps your inbox organized and makes communication fast and reliable.

## Frequently Asked Questions

### What are the differences in Tool Router MCP and Epic games MCP?

With a standalone Epic games MCP server, the agents and LLMs can only access a fixed set of Epic games tools tied to that server. However, with the Composio Tool Router, agents can dynamically load tools from Epic games and many other apps based on the task at hand, all through a single MCP endpoint.

### Can I use Tool Router MCP with Autogen?

Yes, you can. Autogen fully supports MCP integration. You get structured tool calling, message history handling, and model orchestration while Tool Router takes care of discovering and serving the right Epic games tools.

### Can I manage the permissions and scopes for Epic games while using Tool Router?

Yes, absolutely. You can configure which Epic games scopes and actions are allowed when connecting your account to Composio. You can also bring your own OAuth credentials or API configuration so you keep full control over what the agent can do.

### How safe is my data with Composio Tool Router?

All sensitive data such as tokens, keys, and configuration is fully encrypted at rest and in transit. Composio is SOC 2 Type 2 compliant and follows strict security practices so your Epic games data and credentials are handled as safely as possible.

---
[See all toolkits](https://composio.dev/toolkits) · [Composio docs](https://docs.composio.dev/llms.txt)
