# How to integrate Epic games MCP with Atomic Agent

```json
{
  "title": "How to integrate Epic games MCP with Atomic Agent",
  "toolkit": "Epic games",
  "toolkit_slug": "epic_games",
  "framework": "Atomic Agent",
  "framework_slug": "atomic-agent",
  "url": "https://composio.dev/toolkits/epic_games/framework/atomic-agent",
  "markdown_url": "https://composio.dev/toolkits/epic_games/framework/atomic-agent.md",
  "updated_at": "2026-08-11T13:09:13.185Z"
}
```

## Introduction

Atomic Agent is an open-source AI agent that runs on your machine and supports local models through llama.cpp. Connect it to 1,500+ apps through Composio, including Epic games.
This guide uses Atomic Agent's built-in Composio integration. You need Atomic Agent v0.5.6 or later, your own Composio API key, and a Epic games account. See the [Atomic Agent documentation](https://atomicagent.io/docs/?cta_placement=atomic-agent-docs) for installation instructions.

## Also integrate Epic games with

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)
- [Pydantic AI](https://composio.dev/toolkits/epic_games/framework/pydantic-ai)
- [AutoGen](https://composio.dev/toolkits/epic_games/framework/autogen)

## TL;DR

### How Atomic Agent connects to Epic games
Atomic Agent connects to Composio's Tool Router over Streamable HTTP MCP. It discovers the tools needed for your request, and Composio handles account authentication.
Execution and account-connection tools follow Atomic Agent's configured approval policy. Review any approval prompt before allowing an action on your connected account.

## Connect Epic games to Atomic Agent

### Connect Epic games to Atomic Agent
- Sign up or sign in to the [Composio dashboard](https://dashboard.composio.dev/?cta_placement=atomic-agent-api-key). Copy your API key.
- In Atomic Agent, open the Integrations tab and select Composio. Select API key, press e, paste the key, and press Enter. The tools become available immediately, without a restart.
- Ask Atomic Agent to do something in Epic games. It searches Composio for the right tool.
- On first use, open the sign-in link returned in the chat. Connect your Epic games account, then return to Atomic Agent to continue.
### Headless setup
Add the following line to ~/.atomic-agent/.env, replacing YOUR_COMPOSIO_API_KEY with your key. Start Atomic Agent after saving the file.

```bash
COMPOSIO_API_KEY=YOUR_COMPOSIO_API_KEY
```

## What is the Epic games MCP server, and what's possible with it?

The Epic games MCP server is an implementation of the Model Context Protocol that connects your AI agent and assistants like Claude, Cursor, etc directly to your Epic games account. It provides structured and secure access to your Epic Games platform, so your agent can perform actions like accessing your game library, tracking new releases, viewing purchase history, and managing your account details on your behalf.
- Game library insights: Let your agent retrieve and summarize information about your owned and recently played games.
- Store browsing and recommendations: Have the agent help you discover new games, sales, and curated recommendations from the Epic Games Store.
- Purchase history overview: Get quick reports on your past purchases, including receipts and downloadable content.
- Account management assistance: Allow your agent to help update profile details, privacy settings, or linked accounts for a streamlined experience.
- Stay up-to-date on releases: Ask the agent to notify you about upcoming game launches, updates, or major events within the Epic Games ecosystem.

## Supported Tools

| Tool slug | Name | Description |
|---|---|---|
| `EPIC_GAMES_DELETE_PRESET_METADATA_KEY` | Delete Preset Metadata Key | Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key. |
| `EPIC_GAMES_GET_ISLAND` | Get Island Metadata | Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information. |
| `EPIC_GAMES_GET_ISLAND_AVG_MINUTES_PER_PLAYER` | Get Island Average Minutes per Player | Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available. |
| `EPIC_GAMES_GET_ISLAND_FAVORITES` | Get Island Favorites Metrics | Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends. |
| `EPIC_GAMES_GET_ISLAND_METRICS_BY_INTERVAL` | Get Island Metrics by Interval | Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets. |
| `EPIC_GAMES_GET_ISLAND_MINUTES_PLAYED` | Get Island Minutes Played | Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics. |
| `EPIC_GAMES_GET_ISLAND_PEAK_CCU` | Get Island Peak CCU | Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval. |
| `EPIC_GAMES_GET_ISLAND_PLAYS` | Get Island Plays | Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval. |
| `EPIC_GAMES_GET_ISLAND_RECOMMENDATIONS` | Get Island Recommendations | Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval. |
| `EPIC_GAMES_GET_ISLAND_RETENTION` | Get Island Retention | Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval). |
| `EPIC_GAMES_GET_ISLAND_UNIQUE_PLAYERS` | Get Island Unique Players | Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval. |
| `EPIC_GAMES_GET_PRESET` | Get Remote Control Preset | Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions. |
| `EPIC_GAMES_GET_PRESET_METADATA` | Get Preset Metadata | Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists. |
| `EPIC_GAMES_GET_PRESET_METADATA_KEY` | Get Preset Metadata Key | Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets. |
| `EPIC_GAMES_GET_PRESET_PROPERTY` | Get Preset Property | Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset. |
| `EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS` | List Blueprint-Callable Functions | Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging. |
| `EPIC_GAMES_LIST_ISLANDS` | List Fortnite Islands | Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands. |
| `EPIC_GAMES_OPTIONS_REMOTE` | Remote API CORS Preflight | Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls. |
| `EPIC_GAMES_PUT_OBJECT_CALL` | Call UObject Blueprint Function | Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor). |
| `EPIC_GAMES_PUT_OBJECT_DESCRIBE` | Describe a UObject | Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'. |
| `EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL` | Wait for UObject Event (Experimental) | Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1). |
| `EPIC_GAMES_PUT_OBJECT_PROPERTY` | Put UObject Property | Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API. |
| `EPIC_GAMES_PUT_OBJECT_THUMBNAIL` | Get Object Thumbnail | Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail. |
| `EPIC_GAMES_PUT_PRESET_FUNCTION` | Invoke Preset Function | Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name. |
| `EPIC_GAMES_PUT_PRESET_METADATA_KEY` | Put Preset Metadata Key | Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset. |
| `EPIC_GAMES_PUT_PRESET_PROPERTY` | Update Preset Property | Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata. |
| `EPIC_GAMES_PUT_REMOTE_BATCH` | Batch Remote Control Requests | Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch. |
| `EPIC_GAMES_PUT_REMOTE_CONTROL_SESSION` | Initiate Remote Control Session | Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls. |

## Supported Triggers

None listed.

## Troubleshooting

### Why is my API key rejected?

Copy the key directly from the Composio dashboard. Atomic Agent requires ASCII characters because it sends the key in an HTTP header. Remove any extra characters introduced when copying.

### Why are Composio tools unavailable after saving a key?

Check that you use Atomic Agent v0.5.6 or later and that Composio is enabled in your configuration. A "composio": { "enabled": false } setting disables the integration while keeping the saved key on disk.

### Does Composio have a free plan?

The Hobby plan includes 100,000 tool calls per month. Composio-managed OAuth apps have a lower included allowance. See [Composio pricing](/pricing) for the current limits that apply to your connection.

## Complete Code

None listed.

## Conclusion

### Use Epic games from Atomic Agent
With your account connected, ask Atomic Agent to work with Epic games in natural language. You can connect more apps through the same Composio integration as you need them.
Visit the [Atomic Agent website](https://atomicagent.io/?cta_placement=atomic-agent-site) or inspect the [Atomic Agent source code](https://github.com/AtomicBot-ai/atomic-agent?cta_placement=atomic-agent-repo).

## How to build Epic games MCP Agent with another framework

- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)
- [Pydantic AI](https://composio.dev/toolkits/epic_games/framework/pydantic-ai)
- [AutoGen](https://composio.dev/toolkits/epic_games/framework/autogen)

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## Frequently Asked Questions

### What are the differences in Tool Router MCP and Epic games MCP?

With a standalone Epic games MCP server, the agents and LLMs can only access a fixed set of Epic games tools tied to that server. However, with the Composio Tool Router, agents can dynamically load tools from Epic games and many other apps based on the task at hand, all through a single MCP endpoint.

### Can I use Tool Router MCP with Atomic Agent?

Yes, you can. Atomic Agent fully supports MCP integration. You get structured tool calling, message history handling, and model orchestration while Tool Router takes care of discovering and serving the right Epic games tools.

### Can I manage the permissions and scopes for Epic games while using Tool Router?

Yes, absolutely. You can configure which Epic games scopes and actions are allowed when connecting your account to Composio. You can also bring your own OAuth credentials or API configuration so you keep full control over what the agent can do.

### How safe is my data with Composio Tool Router?

All sensitive data such as tokens, keys, and configuration is fully encrypted at rest and in transit. Composio is SOC 2 Type 2 compliant and follows strict security practices so your Epic games data and credentials are handled as safely as possible.

---
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