# Epic games

```json
{
  "name": "Epic games",
  "slug": "epic_games",
  "url": "https://composio.dev/toolkits/epic_games",
  "markdown_url": "https://composio.dev/toolkits/epic_games.md",
  "logo_url": "https://cdn.jsdelivr.net/gh/ComposioHQ/open-logos@master/epic-games.svg",
  "categories": [
    "entertainment & media"
  ],
  "is_composio_managed": false,
  "updated_at": "2026-09-24T11:06:10.319Z"
}
```

![Epic games logo](https://cdn.jsdelivr.net/gh/ComposioHQ/open-logos@master/epic-games.svg)

## Description

Securely connect your AI agents and chatbots (Claude, ChatGPT, Cursor, etc) with Epic games MCP or direct API to view owned games, manage friends, check purchase history, and fetch player stats through natural language.

## Summary

Epic Games is a leading video game publisher and digital storefront, known for Fortnite and Unreal Engine. It lets gamers access, manage, and purchase games all in one place.

## Categories

- entertainment & media

## Toolkit Details

- Tools: 28

## Images

- Logo: https://cdn.jsdelivr.net/gh/ComposioHQ/open-logos@master/epic-games.svg

## Authentication

- **Oauth2**
  - Type: `oauth2`
  - Description: Oauth2 authentication for Epic Games.
  - Setup:
    - Configure Oauth2 credentials for Epic Games.
    - Use the credentials when creating an auth config in Composio.

## Suggested Prompts

- List my recently purchased Epic Games titles
- Show current Fortnite store offers
- Check my Unreal Engine license details
- Find upcoming releases on Epic Games Store

## Supported Tools

| Tool slug | Name | Description |
|---|---|---|
| `EPIC_GAMES_DELETE_PRESET_METADATA_KEY` | Delete Preset Metadata Key | Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key. |
| `EPIC_GAMES_GET_ISLAND` | Get Island Metadata | Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information. |
| `EPIC_GAMES_GET_ISLAND_AVG_MINUTES_PER_PLAYER` | Get Island Average Minutes per Player | Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available. |
| `EPIC_GAMES_GET_ISLAND_FAVORITES` | Get Island Favorites Metrics | Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends. |
| `EPIC_GAMES_GET_ISLAND_METRICS_BY_INTERVAL` | Get Island Metrics by Interval | Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets. |
| `EPIC_GAMES_GET_ISLAND_MINUTES_PLAYED` | Get Island Minutes Played | Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics. |
| `EPIC_GAMES_GET_ISLAND_PEAK_CCU` | Get Island Peak CCU | Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval. |
| `EPIC_GAMES_GET_ISLAND_PLAYS` | Get Island Plays | Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval. |
| `EPIC_GAMES_GET_ISLAND_RECOMMENDATIONS` | Get Island Recommendations | Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval. |
| `EPIC_GAMES_GET_ISLAND_RETENTION` | Get Island Retention | Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval). |
| `EPIC_GAMES_GET_ISLAND_UNIQUE_PLAYERS` | Get Island Unique Players | Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval. |
| `EPIC_GAMES_GET_PRESET` | Get Remote Control Preset | Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions. |
| `EPIC_GAMES_GET_PRESET_METADATA` | Get Preset Metadata | Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists. |
| `EPIC_GAMES_GET_PRESET_METADATA_KEY` | Get Preset Metadata Key | Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets. |
| `EPIC_GAMES_GET_PRESET_PROPERTY` | Get Preset Property | Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset. |
| `EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS` | List Blueprint-Callable Functions | Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging. |
| `EPIC_GAMES_LIST_ISLANDS` | List Fortnite Islands | Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands. |
| `EPIC_GAMES_OPTIONS_REMOTE` | Remote API CORS Preflight | Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls. |
| `EPIC_GAMES_PUT_OBJECT_CALL` | Call UObject Blueprint Function | Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor). |
| `EPIC_GAMES_PUT_OBJECT_DESCRIBE` | Describe a UObject | Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'. |
| `EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL` | Wait for UObject Event (Experimental) | Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1). |
| `EPIC_GAMES_PUT_OBJECT_PROPERTY` | Put UObject Property | Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API. |
| `EPIC_GAMES_PUT_OBJECT_THUMBNAIL` | Get Object Thumbnail | Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail. |
| `EPIC_GAMES_PUT_PRESET_FUNCTION` | Invoke Preset Function | Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name. |
| `EPIC_GAMES_PUT_PRESET_METADATA_KEY` | Put Preset Metadata Key | Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset. |
| `EPIC_GAMES_PUT_PRESET_PROPERTY` | Update Preset Property | Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata. |
| `EPIC_GAMES_PUT_REMOTE_BATCH` | Batch Remote Control Requests | Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch. |
| `EPIC_GAMES_PUT_REMOTE_CONTROL_SESSION` | Initiate Remote Control Session | Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls. |

## Supported Triggers

None listed.

## Installation and MCP Setup

### Path 1: SDK Installation

#### Path 1, Step 1: Install Composio

Install the Composio SDK, the OpenAI provider, and the OpenAI SDK
```python
pip install composio composio_openai openai
```

```typescript
npm install @composio/core @composio/openai openai
```

#### Path 1, Step 2: Create a Composio session

Initialize Composio with the OpenAI Responses provider and create a session scoped to Epic games
```python
import json
from openai import OpenAI
from composio import Composio
from composio_openai import OpenAIResponsesProvider

composio = Composio(provider=OpenAIResponsesProvider())
client = OpenAI()

session = composio.create(user_id="your-user-id", toolkits=["epic_games"])
tools = session.tools()
```

```typescript
import OpenAI from "openai";
import { Composio } from "@composio/core";
import { OpenAIResponsesProvider } from "@composio/openai";

const composio = new Composio({ provider: new OpenAIResponsesProvider() });
const client = new OpenAI();

const session = await composio.create("your-user-id", { toolkits: ["epic_games"] });
const tools = await session.tools();
```

#### Path 1, Step 3: Run Epic games tools with your agent

Send a request, execute the Epic games tool calls through the session, and print the final answer
```python
response = client.responses.create(
    model="gpt-5.6-sol",
    tools=tools,
    input=[{"role": "user", "content": "List all recently released Epic Games titles"}],
)

while True:
    tool_calls = [o for o in response.output if o.type == "function_call"]
    if not tool_calls:
        break
    results = composio.provider.handle_tool_calls(response=response, session=session)
    response = client.responses.create(
        model="gpt-5.6-sol",
        tools=tools,
        previous_response_id=response.id,
        input=[
            {"type": "function_call_output", "call_id": call.call_id, "output": json.dumps(results[i])}
            for i, call in enumerate(tool_calls)
        ],
    )

print(response.output_text)
```

```typescript
let response = await client.responses.create({
  model: "gpt-5.6-sol",
  tools,
  input: [{ role: "user", content: "List all recently released Epic Games titles" }],
});

while (response.output.some((o) => o.type === "function_call")) {
  const outputs = await composio.provider.handleToolCalls(session, response.output);
  response = await client.responses.create({
    model: "gpt-5.6-sol",
    tools,
    previous_response_id: response.id,
    input: outputs,
  });
}

console.log(response.output_text);
```

### Path 2: MCP Server Setup

#### Path 2, Step 1: Install Composio

Install the Composio SDK and your agent framework
```python
pip install composio claude-agent-sdk
```

```typescript
npm install @composio/core ai @ai-sdk/mcp @ai-sdk/openai
```

#### Path 2, Step 2: Create a session with MCP enabled

Create a session scoped to Epic games and read its MCP URL and headers
```python
from composio import Composio

composio = Composio()
session = composio.create(user_id="your-user-id", toolkits=["epic_games"], mcp=True)
```

```typescript
import { Composio } from "@composio/core";

const composio = new Composio();
const { mcp } = await composio.create("your-user-id", {
  toolkits: ["epic_games"],
  mcp: true,
});
```

#### Path 2, Step 3: Connect your agent to the MCP server

Pass the session's MCP URL and headers to your agent and run a Epic games request
```python
import asyncio
from claude_agent_sdk import ClaudeSDKClient, ClaudeAgentOptions, AssistantMessage, TextBlock

options = ClaudeAgentOptions(
    mcp_servers={
        "composio": {
            "type": "http",
            "url": session.mcp.url,
            "headers": session.mcp.headers,
        }
    },
    system_prompt="You are a helpful assistant with access to Epic games tools.",
    tools=[],
    allowed_tools=["mcp__composio__*"],
)

async def main():
    async with ClaudeSDKClient(options=options) as client:
        await client.query("List all recently released Epic Games titles")
        async for message in client.receive_response():
            if isinstance(message, AssistantMessage):
                for block in message.content:
                    if isinstance(block, TextBlock):
                        print(block.text)

asyncio.run(main())
```

```typescript
import { createMCPClient } from "@ai-sdk/mcp";
import { openai } from "@ai-sdk/openai";
import { generateText, stepCountIs } from "ai";

const client = await createMCPClient({
  transport: { type: "http", url: mcp.url, headers: mcp.headers },
});

const { text } = await generateText({
  model: openai("gpt-5.6-sol"),
  tools: await client.tools(),
  prompt: "List all recently released Epic Games titles",
  stopWhen: stepCountIs(10),
});

console.log(text);
await client.close();
```

## Why Use Composio?

### 1. AI Native Epic games Integration

- Supports both Epic games MCP and direct API based integrations
- Structured, LLM-friendly schemas for reliable tool execution
- Rich coverage for reading, writing, and querying your Epic games data

### 2. Managed Auth

- Built-in OAuth handling with automatic token refresh and rotation
- Central place to manage, scope, and revoke Epic games access
- Per user and per environment credentials instead of hard-coded keys

### 3. Agent Optimized Design

- Tools are tuned using real error and success rates to improve reliability over time
- Comprehensive execution logs so you always know what ran, when, and on whose behalf

### 4. Enterprise Grade Security

- Fine-grained RBAC so you control which agents and users can access Epic games
- Scoped, least privilege access to Epic games resources
- Full audit trail of agent actions to support review and compliance

## Use Epic games with any AI Agent Framework

Choose a framework you want to connect Epic games with:

- [Claude Code](https://composio.dev/toolkits/epic_games/framework/claude-code)
- [Claude Cowork](https://composio.dev/toolkits/epic_games/framework/claude-cowork)
- [OpenAI Agents SDK](https://composio.dev/toolkits/epic_games/framework/open-ai-agents-sdk)
- [Claude Agent SDK](https://composio.dev/toolkits/epic_games/framework/claude-agents-sdk)
- [Codex](https://composio.dev/toolkits/epic_games/framework/codex)
- [OpenClaw](https://composio.dev/toolkits/epic_games/framework/openclaw)
- [Hermes](https://composio.dev/toolkits/epic_games/framework/hermes-agent)
- [Atomic Agent](https://composio.dev/toolkits/epic_games/framework/atomic-agent)
- [Google ADK](https://composio.dev/toolkits/epic_games/framework/google-adk)
- [LangChain](https://composio.dev/toolkits/epic_games/framework/langchain)
- [Vercel AI SDK](https://composio.dev/toolkits/epic_games/framework/ai-sdk)
- [Mastra AI](https://composio.dev/toolkits/epic_games/framework/mastra-ai)
- [LlamaIndex](https://composio.dev/toolkits/epic_games/framework/llama-index)
- [CrewAI](https://composio.dev/toolkits/epic_games/framework/crew-ai)
- [Pydantic AI](https://composio.dev/toolkits/epic_games/framework/pydantic-ai)
- [AutoGen](https://composio.dev/toolkits/epic_games/framework/autogen)

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## Frequently Asked Questions

### Do I need my own developer credentials to use Epic games with Composio?

Yes, Epic games requires you to configure your own OAuth credentials. Once set up, Composio handles token storage, refresh, and lifecycle management for you.

### Can I use multiple toolkits together?

Yes! Composio's Tool Router enables agents to use multiple toolkits. [Learn more](https://docs.composio.dev/tool-router/overview).

### Is Composio secure?

Composio is SOC 2 and ISO 27001 compliant with all data encrypted in transit and at rest. [Learn more](https://trust.composio.dev).

### What if the API changes?

Composio maintains and updates all toolkit integrations automatically, so your agents always work with the latest API versions.

---
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